Move basic window functionality to a superclass. Makes it easier to share implementation with other concrete windows using GLFW
This commit is contained in:
parent
283ce10697
commit
1e4279f671
@ -1,6 +1,6 @@
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/**
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This file is a part of our_dick
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Copyright (C) 2020 rexy712
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This file is a part of vulkan
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Copyright (C) 2022 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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@ -16,26 +16,25 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUR_DICK_GRAPHICS_INIT_HPP
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#define OUR_DICK_GRAPHICS_INIT_HPP
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#ifndef VULKAN_GRAPHICS_GLFW_SYSTEM_HPP
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#define VULKAN_GRAPHICS_GLFW_SYSTEM_HPP
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#include <mutex>
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namespace gfx{
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//initializer/deinitializer for glfw
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class glfw_system
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{
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private:
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static inline int s_status = 0;
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static inline std::mutex s_ref_count_mtx = {};
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static inline int s_ref_count = 0;
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static inline std::mutex s_ref_lock;
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static inline int s_ref_count;
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static inline int s_status = false;
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public:
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glfw_system(void);
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~glfw_system(void);
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int status(void)const;
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};
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}
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}
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#endif
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@ -20,20 +20,17 @@
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#define OUR_DICK_GRAPHICS_OGL_WINDOW_HPP
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#include "gl_include.hpp"
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#include "../init.hpp"
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#include "gfx/glfw_init.hpp"
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#include <rml/math.hpp>
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#include "util/init_constants.hpp"
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#include "gfx/window.hpp"
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#include <string>
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namespace gfx::ogl{
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class window
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class window : public ::gfx::window
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{
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public:
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enum class mousemode : int{
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DISABLED,
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HIDDEN,
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NORMAL,
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};
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private:
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//opengl 4.5 has been supported since intel broadwell, nvidia 400 series, and radeon hd 5000
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//should be supported on any system I care about
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@ -41,9 +38,7 @@ namespace gfx::ogl{
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static constexpr int s_default_cver_min = 5;
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private:
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GLFWwindow* m_window = nullptr;
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glfw_system m_glfw_handle;
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char* m_title = nullptr;
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std::string m_title = {};
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int m_antialias_level = 0;
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int m_refresh_rate = GLFW_DONT_CARE;
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int m_swap_interval = 1;
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@ -53,73 +48,23 @@ namespace gfx::ogl{
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window(int context_vmaj, int context_vmin, int width, int height, const char* title, bool make_current = true, int antialias = 0, int refresh = GLFW_DONT_CARE);
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window(const window&);
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window(window&&);
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~window(void);
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~window(void) = default;
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window& operator=(const window&);
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window& operator=(window&&);
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GLFWwindow* raw(void);
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const GLFWwindow* raw(void)const;
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operator GLFWwindow*(void);
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operator const GLFWwindow*(void)const;
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void make_current(void);
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void swap_buffers(void);
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void destroy(void);
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void set_size(const rml::vec2i&);
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void set_size(int w, int h);
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void set_width(int w);
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void set_height(int h);
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void set_title(const char* t);
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void set_pos(const rml::vec2i&);
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void set_pos(int x, int y);
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void set_x(int x);
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void set_y(int y);
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void set_visible(bool b = true);
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void toggle_visible(void);
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void set_resizable(bool b = true);
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void set_decorated(bool b = true);
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void set_always_on_top(bool b = true);
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void set_antialias(int level);
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void set_refresh_rate(int rate);
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void set_swap_interval(int i);
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void set_should_close(bool b = true);
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void set_mousemode(mousemode m);
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void set_key_callback(void);
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//TODO callbacks
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void set_active(void);
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rml::vec2i get_size(void)const;
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int get_width(void)const;
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int get_height(void)const;
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rml::vec2i get_pos(void)const;
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int get_posx(void)const;
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int get_posy(void)const;
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rml::vec2i get_context_version(void)const;
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int get_context_vmaj(void)const;
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int get_context_vmin(void)const;
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int get_swap_interval(void)const;
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rml::vec2d get_cursor_pos(void)const;
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double get_cursor_posx(void)const;
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double get_cursor_posy(void)const;
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bool get_key(int key, int action)const;
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bool is_visible(void)const;
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bool is_resizable(void)const;
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bool is_decorated(void)const;
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bool is_always_on_top(void)const;
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bool is_fullscreen(void)const;
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bool should_close(void)const;
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mousemode get_mousemode(void)const;
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};
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}
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104
include/gfx/window.hpp
Normal file
104
include/gfx/window.hpp
Normal file
@ -0,0 +1,104 @@
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/**
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This file is a part of our_dick
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Copyright (C) 2022 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUR_DICK_GRAPHICS_WINDOW_HPP
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#define OUR_DICK_GRAPHICS_WINDOW_HPP
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#include "glfw_init.hpp"
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#include <GLFW/glfw3.h>
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#include <rml/vec.hpp>
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namespace gfx{
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class window
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{
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public:
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enum class mousemode : int{
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DISABLED,
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HIDDEN,
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NORMAL,
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};
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protected:
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GLFWwindow* m_window = nullptr;
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glfw_system m_glfw_handle;
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protected:
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window(void);
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window(const window&) = delete; //Implement in derived classes
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window(window&&);
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~window(void);
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window& operator=(const window&) = delete; //Implement in derived classes
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window& operator=(window&&);
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public:
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GLFWwindow* raw(void);
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const GLFWwindow* raw(void)const;
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operator GLFWwindow*(void);
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operator const GLFWwindow*(void)const;
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void destroy(void);
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void set_size(const rml::vec2i&);
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void set_size(int w, int h);
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void set_width(int w);
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void set_height(int h);
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void set_title(const char* t);
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void set_pos(const rml::vec2i&);
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void set_pos(int x, int y);
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void set_x(int x);
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void set_y(int y);
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void set_visible(bool b = true);
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void toggle_visible(void);
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void set_resizable(bool b = true);
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void set_decorated(bool b = true);
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void set_always_on_top(bool b = true);
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void set_antialias(int level);
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void set_should_close(bool b = true);
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void set_mousemode(mousemode m);
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void set_key_callback(void);
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//TODO callbacks
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rml::vec2i get_size(void)const;
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int get_width(void)const;
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int get_height(void)const;
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rml::vec2i get_pos(void)const;
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int get_posx(void)const;
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int get_posy(void)const;
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rml::vec2d get_cursor_pos(void)const;
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double get_cursor_posx(void)const;
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double get_cursor_posy(void)const;
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bool get_key(int key, int action)const;
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bool is_visible(void)const;
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bool is_resizable(void)const;
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bool is_decorated(void)const;
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bool is_always_on_top(void)const;
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bool is_fullscreen(void)const;
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bool should_close(void)const;
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};
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}
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#endif
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@ -1,6 +1,6 @@
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/**
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This file is a part of our_dick
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Copyright (C) 2020 rexy712
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This file is a part of vulkan
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Copyright (C) 2022 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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@ -16,43 +16,49 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "gfx/init.hpp"
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#include "gfx/glfw_init.hpp"
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#include "config.hpp"
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#include "gfx/ogl/gl_include.hpp"
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#include <mutex> //lock_guard, mutex
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#include <GLFW/glfw3.h>
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namespace gfx{
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#ifdef OUR_DICK_ENABLE_DEBUG_OUTPUT
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static void our_dick_glfw_error_callback(int code, const char* description){
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#ifdef VULKAN_ENABLE_DEBUG
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static void glfw_error_callback_(int code, const char* description){
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rexy::debug::print_error("%d: %s\n", code, description);
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}
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#endif
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#endif //VULKAN_ENABLE_DEBUG
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glfw_system::glfw_system(void){
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{
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std::lock_guard<std::mutex> lk(s_ref_count_mtx);
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++s_ref_count;
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}
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std::lock_guard<std::mutex> lk(s_ref_lock);
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++s_ref_count;
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if(s_status){
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rexy::debug::print_warn("Call to glfwInit after already initialized\n");
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return;
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}
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#ifdef OUR_DICK_ENABLE_DEBUG_OUTPUT
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glfwSetErrorCallback(our_dick_glfw_error_callback);
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#endif
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#ifdef VULKAN_ENABLE_DEBUG
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glfwSetErrorCallback(glfw_error_callback_);
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#endif //VULKAN_ENABLE_DEBUG
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s_status = glfwInit();
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if(s_status != GLFW_TRUE)
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rexy::debug::verbose::print_error("Failed to initialize GLFW\n");
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else
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rexy::debug::verbose::print_succ("Initialized GLFW\n");
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}
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glfw_system::~glfw_system(void){
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std::lock_guard<std::mutex> lk(s_ref_count_mtx);
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std::lock_guard<std::mutex> lk(s_ref_lock);
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--s_ref_count;
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if(!s_ref_count)
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if(!s_ref_count){
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rexy::debug::verbose::print("Terminating GLFW\n");
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glfwTerminate();
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}
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}
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int glfw_system::status(void)const{
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return s_status;
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std::lock_guard<std::mutex> lk(s_ref_lock);
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int i = s_status;
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return i;
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}
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}
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@ -17,11 +17,10 @@
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*/
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#include "gfx/ogl/window.hpp"
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#include "gfx/init.hpp"
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#include "gfx/glfw_init.hpp"
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#include "gfx/backend_check.hpp"
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#include <utility> //exchange, swap, pair
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#include <cstring> //strlen, strncpy
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#include <utility> //move
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#include "config.hpp"
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namespace gfx::ogl{
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@ -140,24 +139,10 @@ static void enable_opengl_debug_context(void){
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return false;
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}
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#if defined(__GNUC__) && !defined(__clang__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wstringop-truncation"
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#endif
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static char* copy_title(const char* src, size_t titlelen){
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char* dest = new char[titlelen + 1];
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strncpy(dest, src, titlelen);
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dest[titlelen] = 0;
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return dest;
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}
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#if defined(__GNUC__) && !defined(__clang__)
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#pragma GCC diagnostic pop
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#endif
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window::window(int width, int height, const char* title, bool makecurrent):
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window(s_default_cver_maj, s_default_cver_min, width, height, title, makecurrent){}
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window::window(int cver_maj, int cver_min, int width, int height, const char* title, bool makecurrent, int antialias, int refresh):
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m_title(copy_title(title, strlen(title))),
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m_title(title),
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m_antialias_level(antialias),
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m_refresh_rate(refresh)
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{
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@ -171,16 +156,6 @@ static void enable_opengl_debug_context(void){
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#else
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_FALSE);
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#endif
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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glfwWindowHint(GLFW_DECORATED, GLFW_TRUE);
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glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
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//GLFW cannot open hidden window on wayland currently (glfw v3.3.4)
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if(backend::is_wayland_display()){
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glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE);
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}else{
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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}
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glfwWindowHint(GLFW_REFRESH_RATE, m_refresh_rate);
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glfwWindowHint(GLFW_SAMPLES, m_antialias_level);
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@ -221,14 +196,13 @@ static void enable_opengl_debug_context(void){
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glfwMakeContextCurrent(current_context);
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}
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window::window(const window& w):
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m_title(copy_title(w.m_title, strlen(w.m_title))),
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::gfx::window(),
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m_title(w.m_title),
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m_antialias_level(w.m_antialias_level),
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m_refresh_rate(w.m_refresh_rate),
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m_swap_interval(w.m_swap_interval)
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{
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copy_title(w.m_title, strlen(w.m_title));
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#ifdef OUR_DICK_ENABLE_DEBUG_CONTEXT
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
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#else
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@ -253,7 +227,7 @@ static void enable_opengl_debug_context(void){
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glfwWindowHint(GLFW_SAMPLES, w.m_antialias_level);
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auto size = w.get_size();
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m_window = glfwCreateWindow(size.x(), size.y(), m_title, nullptr, nullptr);
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m_window = glfwCreateWindow(size.x(), size.y(), m_title.c_str(), nullptr, nullptr);
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if(!m_window){
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rexy::debug::print_error("Unable to create a GLFW window!\n");
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destroy();
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@ -280,39 +254,21 @@ static void enable_opengl_debug_context(void){
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set_visible(w.is_visible());
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}
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window::window(window&& w):
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m_window(std::exchange(w.m_window, nullptr)),
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m_title(std::exchange(w.m_title, nullptr)),
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m_title(std::move(w.m_title)),
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m_antialias_level(w.m_antialias_level),
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m_refresh_rate(w.m_refresh_rate),
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m_swap_interval(w.m_swap_interval){}
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window::~window(void){
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destroy();
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}
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window& window::operator=(const window& w){
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return (*this = window(w));
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}
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window& window::operator=(window&& w){
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std::swap(m_window, w.m_window);
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::gfx::window::operator=(std::move(w));
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m_antialias_level = w.m_antialias_level;
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m_refresh_rate = w.m_refresh_rate;
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m_swap_interval = w.m_swap_interval;
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return *this;
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}
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GLFWwindow* window::raw(void){
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return m_window;
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}
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const GLFWwindow* window::raw(void)const{
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return m_window;
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}
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window::operator GLFWwindow*(void){
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return m_window;
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}
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window::operator const GLFWwindow*(void)const{
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return m_window;
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}
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void window::make_current(void){
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glfwMakeContextCurrent(m_window);
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@ -321,64 +277,6 @@ static void enable_opengl_debug_context(void){
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glfwSwapBuffers(m_window);
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}
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void window::destroy(void){
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if(m_window)
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glfwDestroyWindow(m_window);
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m_window = nullptr;
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delete[] m_title;
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m_title = nullptr;
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}
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void window::set_size(const rml::vec2i& v){
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set_size(v.x(), v.y());
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}
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void window::set_size(int w, int h){
|
||||
glfwSetWindowSize(m_window, w, h);
|
||||
}
|
||||
void window::set_width(int w){
|
||||
set_size(w, get_height());
|
||||
}
|
||||
void window::set_height(int h){
|
||||
set_size(get_width(), h);
|
||||
}
|
||||
void window::set_title(const char* t){
|
||||
glfwSetWindowTitle(m_window, t);
|
||||
}
|
||||
void window::set_pos(const rml::vec2i& v){
|
||||
set_pos(v.x(), v.y());
|
||||
}
|
||||
void window::set_pos(int x, int y){
|
||||
glfwSetWindowPos(m_window, x, y);
|
||||
}
|
||||
void window::set_x(int x){
|
||||
set_pos(x, get_posy());
|
||||
}
|
||||
void window::set_y(int y){
|
||||
set_pos(get_posx(), y);
|
||||
}
|
||||
|
||||
void window::set_visible(bool b){
|
||||
if(b)
|
||||
glfwShowWindow(m_window);
|
||||
else
|
||||
glfwHideWindow(m_window);
|
||||
}
|
||||
void window::toggle_visible(void){
|
||||
if(is_visible())
|
||||
glfwHideWindow(m_window);
|
||||
else
|
||||
glfwShowWindow(m_window);
|
||||
}
|
||||
void window::set_resizable(bool b){
|
||||
glfwSetWindowAttrib(m_window, GLFW_RESIZABLE, b);
|
||||
}
|
||||
void window::set_decorated(bool b){
|
||||
glfwSetWindowAttrib(m_window, GLFW_DECORATED, b);
|
||||
}
|
||||
void window::set_always_on_top(bool b){
|
||||
glfwSetWindowAttrib(m_window, GLFW_FLOATING, b);
|
||||
}
|
||||
void window::set_antialias(int level){
|
||||
m_antialias_level = level;
|
||||
}
|
||||
@ -392,42 +290,11 @@ static void enable_opengl_debug_context(void){
|
||||
glfwMakeContextCurrent(current_context);
|
||||
}
|
||||
|
||||
void window::set_should_close(bool b){
|
||||
glfwSetWindowShouldClose(m_window, b);
|
||||
}
|
||||
/*
|
||||
void window::set_mousemode(mousemode m){
|
||||
//TODO
|
||||
}
|
||||
*/
|
||||
void window::set_active(void){
|
||||
glfwMakeContextCurrent(m_window);
|
||||
}
|
||||
|
||||
|
||||
rml::vec2i window::get_size(void)const{
|
||||
rml::vec2i retval;
|
||||
glfwGetWindowSize(m_window, &retval.x(), &retval.y());
|
||||
return retval;
|
||||
}
|
||||
int window::get_width(void)const{
|
||||
return get_size().x();
|
||||
}
|
||||
int window::get_height(void)const{
|
||||
return get_size().y();
|
||||
}
|
||||
|
||||
rml::vec2i window::get_pos(void)const{
|
||||
rml::vec2i retval;
|
||||
glfwGetWindowPos(m_window, &retval.x(), &retval.y());
|
||||
return retval;
|
||||
}
|
||||
int window::get_posx(void)const{
|
||||
return get_pos().x();
|
||||
}
|
||||
int window::get_posy(void)const{
|
||||
return get_pos().y();
|
||||
}
|
||||
rml::vec2i window::get_context_version(void)const{
|
||||
return rml::vec2i{get_context_vmaj(), get_context_vmin()};
|
||||
}
|
||||
@ -441,41 +308,4 @@ static void enable_opengl_debug_context(void){
|
||||
return m_swap_interval;
|
||||
}
|
||||
|
||||
rml::vec2d window::get_cursor_pos(void)const{
|
||||
rml::vec2d retval;
|
||||
glfwGetCursorPos(m_window, &retval.x(), &retval.y());
|
||||
return retval;
|
||||
}
|
||||
double window::get_cursor_posx(void)const{
|
||||
return get_cursor_pos().x();
|
||||
}
|
||||
double window::get_cursor_posy(void)const{
|
||||
return get_cursor_pos().y();
|
||||
}
|
||||
bool window::get_key(int key, int action)const{
|
||||
return glfwGetKey(m_window, key) == action;
|
||||
}
|
||||
|
||||
bool window::is_visible(void)const{
|
||||
return glfwGetWindowAttrib(m_window, GLFW_VISIBLE);
|
||||
}
|
||||
bool window::is_resizable(void)const{
|
||||
return glfwGetWindowAttrib(m_window, GLFW_RESIZABLE);
|
||||
}
|
||||
bool window::is_decorated(void)const{
|
||||
return glfwGetWindowAttrib(m_window, GLFW_DECORATED);
|
||||
}
|
||||
bool window::is_always_on_top(void)const{
|
||||
return glfwGetWindowAttrib(m_window, GLFW_FLOATING);
|
||||
}
|
||||
bool window::should_close(void)const{
|
||||
return glfwWindowShouldClose(m_window);
|
||||
}
|
||||
/* bool window::is_fullscreen(void)const{
|
||||
//TODO
|
||||
}
|
||||
auto window::get_mousemode(void)const -> mousemode{
|
||||
//TODO
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
192
src/gfx/window.cpp
Normal file
192
src/gfx/window.cpp
Normal file
@ -0,0 +1,192 @@
|
||||
/**
|
||||
This file is a part of our_dick
|
||||
Copyright (C) 2020-2022 rexy712
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "gfx/window.hpp"
|
||||
#include "gfx/glfw_init.hpp"
|
||||
#include "gfx/backend_check.hpp"
|
||||
#include "config.hpp"
|
||||
|
||||
#include <utility> //exchange, swap
|
||||
|
||||
namespace gfx{
|
||||
|
||||
window::window(void){
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_DECORATED, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
|
||||
|
||||
//GLFW cannot open hidden window on wayland currently (glfw v3.3.4)
|
||||
if(backend::is_wayland_display()){
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE);
|
||||
}else{
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
}
|
||||
}
|
||||
window::window(window&& w):
|
||||
m_window(std::exchange(w.m_window, nullptr)){}
|
||||
window::~window(void){
|
||||
destroy();
|
||||
}
|
||||
|
||||
window& window::operator=(window&& w){
|
||||
std::swap(m_window, w.m_window);
|
||||
return *this;
|
||||
}
|
||||
GLFWwindow* window::raw(void){
|
||||
return m_window;
|
||||
}
|
||||
const GLFWwindow* window::raw(void)const{
|
||||
return m_window;
|
||||
}
|
||||
|
||||
window::operator GLFWwindow*(void){
|
||||
return m_window;
|
||||
}
|
||||
window::operator const GLFWwindow*(void)const{
|
||||
return m_window;
|
||||
}
|
||||
|
||||
|
||||
void window::destroy(void){
|
||||
if(m_window)
|
||||
glfwDestroyWindow(m_window);
|
||||
m_window = nullptr;
|
||||
}
|
||||
|
||||
void window::set_size(const rml::vec2i& v){
|
||||
set_size(v.x(), v.y());
|
||||
}
|
||||
void window::set_size(int w, int h){
|
||||
glfwSetWindowSize(m_window, w, h);
|
||||
}
|
||||
void window::set_width(int w){
|
||||
set_size(w, get_height());
|
||||
}
|
||||
void window::set_height(int h){
|
||||
set_size(get_width(), h);
|
||||
}
|
||||
void window::set_title(const char* t){
|
||||
glfwSetWindowTitle(m_window, t);
|
||||
}
|
||||
void window::set_pos(const rml::vec2i& v){
|
||||
set_pos(v.x(), v.y());
|
||||
}
|
||||
void window::set_pos(int x, int y){
|
||||
glfwSetWindowPos(m_window, x, y);
|
||||
}
|
||||
void window::set_x(int x){
|
||||
set_pos(x, get_posy());
|
||||
}
|
||||
void window::set_y(int y){
|
||||
set_pos(get_posx(), y);
|
||||
}
|
||||
|
||||
void window::set_visible(bool b){
|
||||
if(b)
|
||||
glfwShowWindow(m_window);
|
||||
else
|
||||
glfwHideWindow(m_window);
|
||||
}
|
||||
void window::toggle_visible(void){
|
||||
if(is_visible())
|
||||
glfwHideWindow(m_window);
|
||||
else
|
||||
glfwShowWindow(m_window);
|
||||
}
|
||||
void window::set_resizable(bool b){
|
||||
glfwSetWindowAttrib(m_window, GLFW_RESIZABLE, b);
|
||||
}
|
||||
void window::set_decorated(bool b){
|
||||
glfwSetWindowAttrib(m_window, GLFW_DECORATED, b);
|
||||
}
|
||||
void window::set_always_on_top(bool b){
|
||||
glfwSetWindowAttrib(m_window, GLFW_FLOATING, b);
|
||||
}
|
||||
|
||||
void window::set_should_close(bool b){
|
||||
glfwSetWindowShouldClose(m_window, b);
|
||||
}
|
||||
/*
|
||||
void window::set_mousemode(mousemode m){
|
||||
//TODO
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
rml::vec2i window::get_size(void)const{
|
||||
rml::vec2i retval;
|
||||
glfwGetWindowSize(m_window, &retval.x(), &retval.y());
|
||||
return retval;
|
||||
}
|
||||
int window::get_width(void)const{
|
||||
return get_size().x();
|
||||
}
|
||||
int window::get_height(void)const{
|
||||
return get_size().y();
|
||||
}
|
||||
|
||||
rml::vec2i window::get_pos(void)const{
|
||||
rml::vec2i retval;
|
||||
glfwGetWindowPos(m_window, &retval.x(), &retval.y());
|
||||
return retval;
|
||||
}
|
||||
int window::get_posx(void)const{
|
||||
return get_pos().x();
|
||||
}
|
||||
int window::get_posy(void)const{
|
||||
return get_pos().y();
|
||||
}
|
||||
|
||||
rml::vec2d window::get_cursor_pos(void)const{
|
||||
rml::vec2d retval;
|
||||
glfwGetCursorPos(m_window, &retval.x(), &retval.y());
|
||||
return retval;
|
||||
}
|
||||
double window::get_cursor_posx(void)const{
|
||||
return get_cursor_pos().x();
|
||||
}
|
||||
double window::get_cursor_posy(void)const{
|
||||
return get_cursor_pos().y();
|
||||
}
|
||||
bool window::get_key(int key, int action)const{
|
||||
return glfwGetKey(m_window, key) == action;
|
||||
}
|
||||
|
||||
bool window::is_visible(void)const{
|
||||
return glfwGetWindowAttrib(m_window, GLFW_VISIBLE);
|
||||
}
|
||||
bool window::is_resizable(void)const{
|
||||
return glfwGetWindowAttrib(m_window, GLFW_RESIZABLE);
|
||||
}
|
||||
bool window::is_decorated(void)const{
|
||||
return glfwGetWindowAttrib(m_window, GLFW_DECORATED);
|
||||
}
|
||||
bool window::is_always_on_top(void)const{
|
||||
return glfwGetWindowAttrib(m_window, GLFW_FLOATING);
|
||||
}
|
||||
bool window::should_close(void)const{
|
||||
return glfwWindowShouldClose(m_window);
|
||||
}
|
||||
/* bool window::is_fullscreen(void)const{
|
||||
//TODO
|
||||
}
|
||||
auto window::get_mousemode(void)const -> mousemode{
|
||||
//TODO
|
||||
}
|
||||
*/
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user