105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
/**
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This file is a part of our_dick
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Copyright (C) 2022 rexy712
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OUR_DICK_GRAPHICS_WINDOW_HPP
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#define OUR_DICK_GRAPHICS_WINDOW_HPP
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#include "glfw_init.hpp"
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#include <GLFW/glfw3.h>
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#include <rml/vec.hpp>
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namespace gfx{
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class window
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{
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public:
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enum class mousemode : int{
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DISABLED,
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HIDDEN,
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NORMAL,
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};
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protected:
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GLFWwindow* m_window = nullptr;
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glfw_system m_glfw_handle;
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protected:
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window(void);
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window(const window&) = delete; //Implement in derived classes
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window(window&&);
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~window(void);
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window& operator=(const window&) = delete; //Implement in derived classes
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window& operator=(window&&);
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public:
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GLFWwindow* raw(void);
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const GLFWwindow* raw(void)const;
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operator GLFWwindow*(void);
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operator const GLFWwindow*(void)const;
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void destroy(void);
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void set_size(const rml::vec2i&);
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void set_size(int w, int h);
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void set_width(int w);
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void set_height(int h);
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void set_title(const char* t);
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void set_pos(const rml::vec2i&);
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void set_pos(int x, int y);
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void set_x(int x);
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void set_y(int y);
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void set_visible(bool b = true);
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void toggle_visible(void);
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void set_resizable(bool b = true);
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void set_decorated(bool b = true);
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void set_always_on_top(bool b = true);
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void set_antialias(int level);
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void set_should_close(bool b = true);
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void set_mousemode(mousemode m);
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void set_key_callback(void);
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//TODO callbacks
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rml::vec2i get_size(void)const;
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int get_width(void)const;
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int get_height(void)const;
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rml::vec2i get_pos(void)const;
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int get_posx(void)const;
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int get_posy(void)const;
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rml::vec2d get_cursor_pos(void)const;
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double get_cursor_posx(void)const;
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double get_cursor_posy(void)const;
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bool get_key(int key, int action)const;
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bool is_visible(void)const;
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bool is_resizable(void)const;
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bool is_decorated(void)const;
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bool is_always_on_top(void)const;
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bool is_fullscreen(void)const;
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bool should_close(void)const;
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};
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}
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#endif
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