games-fps/blackshades: remove unused patches

Closes: https://github.com/gentoo/gentoo/pull/2919
This commit is contained in:
Michael Mair-Keimberger (asterix)
2016-11-26 17:07:57 +01:00
committed by David Seifert
parent 0cfe75dd79
commit 7ce178be21
2 changed files with 0 additions and 46 deletions

View File

@@ -1,11 +0,0 @@
--- Makefile
+++ Makefile
@@ -8,7 +8,7 @@
CFLAGS := -O2 -Wall -g $(shell sdl-config --cflags) -I$(SRCDIR) -include Source/Support.h
CXXFLAGS := $(CFLAGS)
-LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal # -framework QuickTime
+LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal -lalut # -framework QuickTime
# Don't want ogg?
#CFLAGS += -DNOOGG

View File

@@ -1,35 +0,0 @@
--- Source/GameDraw.cpp
+++ Source/GameDraw.cpp
@@ -36,7 +36,7 @@
/*********************> DrawGLScene() <*****/
-int Game::DrawGLScene(GLvoid)
+int Game::DrawGLScene(void)
{
--- Source/Game.h
+++ Source/Game.h
@@ -75,8 +75,8 @@
//GL functions
GLvoid ReSizeGLScene(float fov, float near);
- int DrawGLScene(GLvoid);
- int InitGL(GLvoid);
+ int DrawGLScene(void);
+ int InitGL(void);
void LoadingScreen(float percent);
//Game Functions
--- Source/GameInitDispose.cpp
+++ Source/GameInitDispose.cpp
@@ -3913,7 +3913,7 @@
-int Game::InitGL(GLvoid)
+int Game::InitGL(void)
{