From 7ce178be2181fe8faeb2b60e25da75e1b15f6404 Mon Sep 17 00:00:00 2001 From: "Michael Mair-Keimberger (asterix)" Date: Sat, 26 Nov 2016 17:07:57 +0100 Subject: [PATCH] games-fps/blackshades: remove unused patches Closes: https://github.com/gentoo/gentoo/pull/2919 --- .../files/blackshades-freealut.patch | 11 ------ .../blackshades/files/blackshades-gcc42.patch | 35 ------------------- 2 files changed, 46 deletions(-) delete mode 100644 games-fps/blackshades/files/blackshades-freealut.patch delete mode 100644 games-fps/blackshades/files/blackshades-gcc42.patch diff --git a/games-fps/blackshades/files/blackshades-freealut.patch b/games-fps/blackshades/files/blackshades-freealut.patch deleted file mode 100644 index 4c0324fa3b068..0000000000000 --- a/games-fps/blackshades/files/blackshades-freealut.patch +++ /dev/null @@ -1,11 +0,0 @@ ---- Makefile -+++ Makefile -@@ -8,7 +8,7 @@ - - CFLAGS := -O2 -Wall -g $(shell sdl-config --cflags) -I$(SRCDIR) -include Source/Support.h - CXXFLAGS := $(CFLAGS) --LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal # -framework QuickTime -+LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal -lalut # -framework QuickTime - - # Don't want ogg? - #CFLAGS += -DNOOGG diff --git a/games-fps/blackshades/files/blackshades-gcc42.patch b/games-fps/blackshades/files/blackshades-gcc42.patch deleted file mode 100644 index fecf8f67d82c2..0000000000000 --- a/games-fps/blackshades/files/blackshades-gcc42.patch +++ /dev/null @@ -1,35 +0,0 @@ ---- Source/GameDraw.cpp -+++ Source/GameDraw.cpp -@@ -36,7 +36,7 @@ - - /*********************> DrawGLScene() <*****/ - --int Game::DrawGLScene(GLvoid) -+int Game::DrawGLScene(void) - - { - ---- Source/Game.h -+++ Source/Game.h -@@ -75,8 +75,8 @@ - - //GL functions - GLvoid ReSizeGLScene(float fov, float near); -- int DrawGLScene(GLvoid); -- int InitGL(GLvoid); -+ int DrawGLScene(void); -+ int InitGL(void); - void LoadingScreen(float percent); - - //Game Functions ---- Source/GameInitDispose.cpp -+++ Source/GameInitDispose.cpp -@@ -3913,7 +3913,7 @@ - - - --int Game::InitGL(GLvoid) -+int Game::InitGL(void) - - { -