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media-libs/sdl-gfx: [QA] Consistent whitespace in metadata.xml
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@@ -1,24 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<longdescription>
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SDL graphics drawing primitives and other support functions
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The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing
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routines such as lines, circles or polygons and SDL_rotozoom which implemented a
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interpolating rotozoomer for SDL surfaces.
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<longdescription>
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SDL graphics drawing primitives and other support functions
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The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing
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routines such as lines, circles or polygons and SDL_rotozoom which implemented a
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interpolating rotozoomer for SDL surfaces.
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The current components of the SDL_gfx library are:
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The current components of the SDL_gfx library are:
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* Graphic Primitives (SDL_gfxPrimitves.h)
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* Rotozoomer (SDL_rotozoom.h)
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* Framerate control (SDL_framerate.h)
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* MMX image filters (SDL_imageFilter.h)
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* Graphic Primitives (SDL_gfxPrimitves.h)
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* Rotozoomer (SDL_rotozoom.h)
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* Framerate control (SDL_framerate.h)
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* MMX image filters (SDL_imageFilter.h)
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The library is backwards compatible to the above mentioned code. Its is written in plain C
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and can be used in C++ code.
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</longdescription>
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The library is backwards compatible to the above mentioned code. Its is written in plain C
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and can be used in C++ code.
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</longdescription>
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</pkgmetadata>
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