dev-games/godot: define mbedtls slot

No need for a revbump given the previous upper bound accomplished
the same job and this is a long rebuild, this is just about showing
slot awareness.

On a side-note, when we want to use mbedtls:3, will likely need to
update detect.py to use the new pkg-config files.

Per ebuild comment, also note that this currently bundles mbedtls3
but builds it differently than system's which is currently required
for compatibility. So using 3 is not an option at the moment either
way unless we switch to bundled, if support for 2 is dropped and that
is not resolved we may need to go ahead and use bundled.

Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
This commit is contained in:
Ionen Wolkens
2025-01-05 19:54:26 -05:00
parent b04d1b46bc
commit 3499e4759e

View File

@@ -1,4 +1,4 @@
# Copyright 2022-2024 Gentoo Authors
# Copyright 2022-2025 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
@@ -37,6 +37,7 @@ RESTRICT="test"
# builds it #undef MBEDTLS_SSL_PROTO_TLS1_3 + a patch or else will get
# "ERROR: TLS handshake error: -27648" with system's on startup
# https://github.com/godotengine/godot/commit/40fa684c181d
# (detect.py also needs to use mbedtls3.pc to find slotted mbedtls:3)
# dlopen: libglvnd
RDEPEND="
app-arch/brotli:=
@@ -49,7 +50,7 @@ RDEPEND="
media-libs/libogg
media-libs/libpng:=
media-libs/libvorbis
<net-libs/mbedtls-3:=
net-libs/mbedtls:0=
net-libs/wslay
sys-libs/zlib:=
alsa? ( media-libs/alsa-lib )