From 3499e4759e4b2e181fc789227cf60b55bc4b9a5b Mon Sep 17 00:00:00 2001 From: Ionen Wolkens Date: Sun, 5 Jan 2025 19:54:26 -0500 Subject: [PATCH] dev-games/godot: define mbedtls slot No need for a revbump given the previous upper bound accomplished the same job and this is a long rebuild, this is just about showing slot awareness. On a side-note, when we want to use mbedtls:3, will likely need to update detect.py to use the new pkg-config files. Per ebuild comment, also note that this currently bundles mbedtls3 but builds it differently than system's which is currently required for compatibility. So using 3 is not an option at the moment either way unless we switch to bundled, if support for 2 is dropped and that is not resolved we may need to go ahead and use bundled. Signed-off-by: Ionen Wolkens --- dev-games/godot/godot-4.3-r1.ebuild | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dev-games/godot/godot-4.3-r1.ebuild b/dev-games/godot/godot-4.3-r1.ebuild index 0bf48fbd9cbf5..d9431e841a814 100644 --- a/dev-games/godot/godot-4.3-r1.ebuild +++ b/dev-games/godot/godot-4.3-r1.ebuild @@ -1,4 +1,4 @@ -# Copyright 2022-2024 Gentoo Authors +# Copyright 2022-2025 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 @@ -37,6 +37,7 @@ RESTRICT="test" # builds it #undef MBEDTLS_SSL_PROTO_TLS1_3 + a patch or else will get # "ERROR: TLS handshake error: -27648" with system's on startup # https://github.com/godotengine/godot/commit/40fa684c181d +# (detect.py also needs to use mbedtls3.pc to find slotted mbedtls:3) # dlopen: libglvnd RDEPEND=" app-arch/brotli:= @@ -49,7 +50,7 @@ RDEPEND=" media-libs/libogg media-libs/libpng:= media-libs/libvorbis -