games-fps/yamagi-quake2: optionally build software renderer.

This commit is contained in:
Alexander Tsoy
2018-07-21 23:56:00 +02:00
committed by Patrice Clement
parent a032c2d8c8
commit 0e19dc2e17
2 changed files with 11 additions and 5 deletions
+1
View File
@@ -16,6 +16,7 @@
<flag name="client">Build client</flag>
<flag name="ctf">Build support for the 'Capture The Flag' addon</flag>
<flag name="rogue">Build support for the 'Ground Zero' Mission Pack</flag>
<flag name="softrender">Build software renderer</flag>
<flag name="xatrix">Build support for the 'The Reckoning' Mission Pack</flag>
</use>
</pkgmetadata>
@@ -19,19 +19,22 @@ SRC_URI="https://deponie.yamagi.org/quake2/quake2-${PV}.tar.xz
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="+client ctf dedicated ogg openal rogue xatrix"
REQUIRED_USE="|| ( client dedicated )"
IUSE="+client ctf dedicated ogg openal +opengl rogue softrender xatrix"
REQUIRED_USE="|| ( client dedicated ) client? ( || ( opengl softrender ) )"
RDEPEND="sys-libs/zlib:0=
client? (
media-libs/libsdl2[opengl,video]
virtual/opengl
media-libs/libsdl2[video]
ogg? (
media-libs/libogg
media-libs/libvorbis
)
openal? ( media-libs/openal )
!openal? ( media-libs/libsdl2[sound] )
opengl? (
media-libs/libsdl2[opengl]
virtual/opengl
)
)
"
@@ -73,8 +76,10 @@ src_prepare() {
src_compile() {
local targets=( game )
use client && targets+=( client ref_gl1 ref_gl3 )
use client && targets+=( client )
use dedicated && targets+=( server )
use opengl && targets+=( ref_gl1 ref_gl3 )
use softrender && targets+=( ref_soft )
mymake config
mymake "${targets[@]}"