The time is stored in a signed 64 bit integer with nanosecond accuracy. This eliminates the possibility of floating-point inaccuracies.
`monotonic_t` can currently hold values large enough to work correctly for more than 200 years into the future.
Using a typedef instead of directly using `int64_t` everywhere will also allow easily changing the datatype in the future should the need arise for more precise or bigger time values.
kitty didn't compile on FreeBSD for me because of unused parameters in glfw/null_joystick.c, so I added the `UNUSED` attribute to them.
I also added `UNUSED` to the unused parameters in glfw/null_monitor.c and glfw/null_window.c as well even though they are probably not used.
Rather than using null_joystick.c when _plat is a bsd, use
linux_joystick.c when _plat is a linux. This fixes a build issue with
other non-BSD, non-Linux platforms.
When adding keys after `GLFW_KEY_UNDERSCORE`, one now needs to change a `#define` right below the last printable key instead of changing it elsewhere in the code.
This commit now also marks `GLFW_KEY_PLUS` and `GLFW_KEY_UNDERSCORE` as printable characters.
See https://stackoverflow.com/questions/720052/nslog-incorrect-encoding.
The `%s` format placeholder for `NSLog()` expects an encoding other than UTF-8, which leads to garbled Unicode characters when trying to print a UTF-8 encoded string.
```Objective-C
NSLog(@"Ä %s %@", "Ä", @("Ä"));
```
prints `Ä √Ñ Ä`.
As can be seen in the example above, the workaround is to convert the UTF-8 encoded C-string to an `NSString` object and print that instead.
`debug_key()` calls `NSLog()`.
This commit removes the need for `is_macos` in `glfw/glfw.py` by moving a few lines of code. Instead of relying on the information that the compilation is or isn't happening on macOS, the code now does the right thing based on which `module` is being built.
This changes the order of the compilation flags slightly.
Also reduce input latency by ignoring repaint_delay when
there is actual pending input.
Gets rid of request_tick_callback(). Now empty events
result in the tick callback being called so there is only a
single mechanism for waking up the main loop and getting
the tick callback called.