Binding for DeleteVertexArray

This commit is contained in:
Kovid Goyal 2017-08-22 00:18:03 +05:30
parent 277c46908d
commit ee3c3e4cb4
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GPG Key ID: 06BC317B515ACE7C

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@ -622,6 +622,14 @@ DeleteBuffer(PyObject UNUSED *self, PyObject *val) {
Py_RETURN_NONE;
}
static PyObject*
DeleteVertexArray(PyObject UNUSED *self, PyObject *val) {
GLuint tex_id = (GLuint)PyLong_AsUnsignedLong(val);
glDeleteVertexArrays(1, &tex_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
BlendFunc(PyObject UNUSED *self, PyObject *args) {
int s, d;
@ -764,6 +772,7 @@ int add_module_gl_constants(PyObject *module) {
METH(CompileShader, METH_O) \
METH(DeleteTexture, METH_O) \
METH(DeleteBuffer, METH_O) \
METH(DeleteVertexArray, METH_O) \
METH(GetString, METH_O) \
METH(GetIntegerv, METH_O) \
METH(Clear, METH_O) \