Update comment to reflect code

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Kovid Goyal 2017-10-12 16:51:35 +05:30
parent f2e8877032
commit 2f7e517b5b
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@ -13,7 +13,7 @@ layout(std140) uniform CellRenderData {
};
// Have to use fixed locations here as all variants of the cell program share the same VAO
// locations 0 and 1 are used in the graphics program which also shares the same VAO
// locations after 2 are used in the graphics program which also shares the same VAO
layout(location=0) in uvec3 colors;
layout(location=1) in uvec4 sprite_coords;
layout(location=2) in float is_selected;