diff --git a/kitty/cell_vertex.glsl b/kitty/cell_vertex.glsl index 87caec2d3..55117a9bc 100644 --- a/kitty/cell_vertex.glsl +++ b/kitty/cell_vertex.glsl @@ -13,7 +13,7 @@ layout(std140) uniform CellRenderData { }; // Have to use fixed locations here as all variants of the cell program share the same VAO -// locations 0 and 1 are used in the graphics program which also shares the same VAO +// locations after 2 are used in the graphics program which also shares the same VAO layout(location=0) in uvec3 colors; layout(location=1) in uvec4 sprite_coords; layout(location=2) in float is_selected;