rexy712
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38d2ec4466
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Refix copy constructor in render.hpp
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2020-08-17 09:34:36 -07:00 |
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rexy712
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2369a8146c
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Cleanup aliases
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2020-08-17 09:33:29 -07:00 |
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rexy712
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71278c460a
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Add quaternions. Move math to separate directory
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2020-08-17 09:30:42 -07:00 |
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rexy712
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f79a3cc9bd
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Add vector class
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2020-08-16 08:20:47 -07:00 |
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rexy712
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c7d5978d6d
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Fix matrix naming stuff so it's not so confusing no more
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2020-08-16 08:20:32 -07:00 |
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rexy712
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932335bdc5
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Specialize on square matrices
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2020-08-16 06:47:52 -07:00 |
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rexy712
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acdc430e0f
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Fix determinate for 3x3
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2020-08-15 21:09:37 -07:00 |
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rexy712
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009545094b
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Add matrix arithmetic operations
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2020-08-15 20:43:59 -07:00 |
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rexy712
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82f63bc13c
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Fix coding standard
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2020-08-15 16:20:16 -07:00 |
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ATLAS_Moon
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fd605024da
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Game window stays up until ESC is pressed
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2020-08-15 16:27:24 +00:00 |
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rexy712
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0efe16a204
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Separate implementation from declaration as stated in the coding standard
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2020-08-15 14:20:58 -07:00 |
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rexy712
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bbcdd15a11
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Fix standard compliance with matrix class
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2020-08-15 14:04:08 -07:00 |
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r0nk
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37152e6935
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Merge branch 'master' of ssh://rexy712.chickenkiller.com:1995/var/git/repos/rexy712/our_dick into master
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2020-08-15 15:57:24 -05:00 |
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r0nk
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6cd30c76fa
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game_state struct moved to its own header.
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2020-08-15 15:57:14 -05:00 |
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rexy712
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71489dcca4
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Add basic matrix stuff
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2020-08-15 13:56:43 -07:00 |
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ATLAS_Moon
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df3305dfa6
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Got OpenGL window to render for gamestate. Had to include gl3w.c since it didn't compile to a library, so it's easier just to add it to the project.
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2020-08-15 14:12:30 +00:00 |
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rexy712
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9c8d290bae
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Initial commit
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2020-08-14 18:19:35 -07:00 |
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