More standard

This commit is contained in:
rexy712 2020-08-14 20:47:34 -07:00
parent acf8648b64
commit ec5dc1c467

View File

@ -10,17 +10,17 @@
#define TILE_COUNT 9 #define TILE_COUNT 9
int get_player_input(){
//TODO get player input
return rand()%9;
}
struct game_state { struct game_state {
int turn; int turn;
char board[TILE_COUNT]; char board[TILE_COUNT];
}; };
int check_win_condition(const game_state& gs, char player) { int get_player_input(){
//TODO get player input
return rand()%9;
}
int check_win_condition(const game_state& gs, char player){
int i; int i;
for( i = 0 ; i < 3 ; i++){ for( i = 0 ; i < 3 ; i++){
//rows //rows
@ -51,8 +51,7 @@ void display_game_state(const game_state& gs){
} }
} }
void player_turn(game_state& gs, char player, int input) void player_turn(game_state& gs, char player, int input){
{
if(input > TILE_COUNT && input < 0) if(input > TILE_COUNT && input < 0)
fprintf(stderr,"ERR: player input not in range."); fprintf(stderr,"ERR: player input not in range.");
if(!gs.board[input]) if(!gs.board[input])