Remove annoying debug_print
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@@ -193,7 +193,6 @@ struct square : public egn::object{
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vao.bind();
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shader.set_uniform("texture1", tex_handle);
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shader.set_uniform("model_mat", get_model_matrix());
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math::dump_matrix(get_model_matrix() * math::vec4<GLfloat>(4, 3, 2, 1));
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glDrawArrays(GL_TRIANGLES, 0, 6);
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buffer.clear();
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}
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