standards ish.

This commit is contained in:
r0nk 2020-08-14 22:41:41 -05:00
parent d42990d57b
commit 1db219f5f1

View File

@ -20,9 +20,9 @@ struct game_state {
char board[TILE_COUNT];
};
int check_win_condition(struct game_state * gs, char player) {
int check_win_condition(game_state * gs, char player) {
int i;
for(i=0;i<3;i++){
for( i = 0 ; i < 3 ; i++){
//rows
if(gs->board[(i*3)]==player && gs->board[(i*3)+1]==player && gs->board[(i*3)+2]==player)
return 1;
@ -38,12 +38,12 @@ int check_win_condition(struct game_state * gs, char player) {
return 0;
}
void display_game_state(struct game_state * gs){
void display_game_state(game_state * gs){
printf("turn %i:\n",gs->turn);
for(int i=0;i<3;i++){
for(int j=0;j<3;j++){
for(int i = 0; i < 3; i++){
for(int j = 0; j < 3 ; j++){
if(gs->board[(i*3)+j])
printf("%c",gs->board[(i*3)+j]);
printf("%c", gs->board[(i*3)+j]);
else
printf("_");
}
@ -51,31 +51,31 @@ void display_game_state(struct game_state * gs){
}
}
void player_turn(struct game_state * gs, char player, int input)
void player_turn(game_state * gs, char player, int input)
{
if(input > TILE_COUNT && input < 0)
fprintf(stderr,"ERR: player input not in range.");
if(!gs->board[input])
gs->board[input]=player;
gs->board[input] = player;
if(check_win_condition(gs,player)){
printf("player %c wins!\n",player);
gs->turn=-1;
printf("player %c wins!\n", player);
gs->turn = -1;
}
}
void game_turn(struct game_state * gs,int player_input){
void game_turn(game_state * gs,int player_input){
gs->turn++;
player_turn(gs,'O',player_input);
player_turn(gs, 'O', player_input);
display_game_state(gs);
if(gs->turn==-1)
if(gs->turn == -1)
return;
player_turn(gs,'X',rand()%TILE_COUNT);
player_turn(gs, 'X', rand()%TILE_COUNT);
display_game_state(gs);
}
int exists_empty_tile(struct game_state * gs){
int exists_empty_tile(game_state * gs){
int i;
for(i=0;i<TILE_COUNT;i++)
for( i = 0; i < TILE_COUNT ; i++)
if(!gs->board[i])
return 1;
return 0;
@ -83,8 +83,8 @@ int exists_empty_tile(struct game_state * gs){
int main(){
srand(time(NULL));
struct game_state gs = {0,0};
while(exists_empty_tile(&gs) && gs.turn!=-1){
game_turn(&gs,get_player_input());
game_state gs = {0,0};
while(exists_empty_tile(&gs) && gs.turn != -1){
game_turn(&gs, get_player_input());
}
}