From 1db219f5f181bbcc617b98d73cdf132f77a1d0ab Mon Sep 17 00:00:00 2001 From: r0nk Date: Fri, 14 Aug 2020 22:41:41 -0500 Subject: [PATCH] standards ish. --- src/main.cpp | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index ed223af..b516eac 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -20,9 +20,9 @@ struct game_state { char board[TILE_COUNT]; }; -int check_win_condition(struct game_state * gs, char player) { +int check_win_condition(game_state * gs, char player) { int i; - for(i=0;i<3;i++){ + for( i = 0 ; i < 3 ; i++){ //rows if(gs->board[(i*3)]==player && gs->board[(i*3)+1]==player && gs->board[(i*3)+2]==player) return 1; @@ -38,12 +38,12 @@ int check_win_condition(struct game_state * gs, char player) { return 0; } -void display_game_state(struct game_state * gs){ +void display_game_state(game_state * gs){ printf("turn %i:\n",gs->turn); - for(int i=0;i<3;i++){ - for(int j=0;j<3;j++){ + for(int i = 0; i < 3; i++){ + for(int j = 0; j < 3 ; j++){ if(gs->board[(i*3)+j]) - printf("%c",gs->board[(i*3)+j]); + printf("%c", gs->board[(i*3)+j]); else printf("_"); } @@ -51,31 +51,31 @@ void display_game_state(struct game_state * gs){ } } -void player_turn(struct game_state * gs, char player, int input) +void player_turn(game_state * gs, char player, int input) { if(input > TILE_COUNT && input < 0) fprintf(stderr,"ERR: player input not in range."); if(!gs->board[input]) - gs->board[input]=player; + gs->board[input] = player; if(check_win_condition(gs,player)){ - printf("player %c wins!\n",player); - gs->turn=-1; + printf("player %c wins!\n", player); + gs->turn = -1; } } -void game_turn(struct game_state * gs,int player_input){ +void game_turn(game_state * gs,int player_input){ gs->turn++; - player_turn(gs,'O',player_input); + player_turn(gs, 'O', player_input); display_game_state(gs); - if(gs->turn==-1) + if(gs->turn == -1) return; - player_turn(gs,'X',rand()%TILE_COUNT); + player_turn(gs, 'X', rand()%TILE_COUNT); display_game_state(gs); } -int exists_empty_tile(struct game_state * gs){ +int exists_empty_tile(game_state * gs){ int i; - for(i=0;iboard[i]) return 1; return 0; @@ -83,8 +83,8 @@ int exists_empty_tile(struct game_state * gs){ int main(){ srand(time(NULL)); - struct game_state gs = {0,0}; - while(exists_empty_tile(&gs) && gs.turn!=-1){ - game_turn(&gs,get_player_input()); + game_state gs = {0,0}; + while(exists_empty_tile(&gs) && gs.turn != -1){ + game_turn(&gs, get_player_input()); } }