Ionen Wolkens badc538a30 dev-games/godot: switch to bundled glslang+vulkan-headers
Similarly to pcsx2, this uses part of the glslang private API
and can break easily with the system's copy. Also use bundled
vulkan-headers given mismatching with glslang is also volatile.

Revbump given it could've built with the old glslang and possibly
have ill effects after updating it.

Closes: https://bugs.gentoo.org/879111
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
2022-11-02 03:32:41 -04:00
2022-10-16 11:38:58 -04:00
2022-11-01 18:20:27 -07:00
2022-11-01 20:26:36 +00:00
2022-11-01 10:55:53 -05:00
2022-10-17 20:03:01 -07:00
2022-11-02 01:22:09 -05:00
2022-11-01 02:04:06 +01:00
2022-10-30 10:12:56 +01:00
2022-11-02 05:09:45 +00:00
2022-11-02 08:00:37 +01:00
2022-10-07 20:00:06 +01:00
2022-11-01 23:32:41 +00:00
2022-11-01 05:30:47 +01:00
2022-11-01 22:54:28 +00:00
2022-10-31 10:27:53 -04:00
2022-10-31 20:39:29 +00:00
2022-10-26 18:18:22 +01:00
2022-11-02 05:09:45 +00:00
2022-10-31 18:23:53 +00:00
2022-11-01 16:32:42 -04:00
2022-11-02 07:56:29 +01:00
2022-11-01 05:38:36 +01:00
2022-10-31 16:30:56 -04:00
S
Description
No description provided
9.8 GiB
Languages
Shell 98%
Roff 1.3%
Emacs Lisp 0.2%
C 0.1%