dev-python/pygame: backport test fix for >=libsdl2-2.26.0

Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
This commit is contained in:
Ionen Wolkens
2023-01-16 23:46:50 -05:00
parent 1ede0cc668
commit fc91679f86
2 changed files with 21 additions and 0 deletions

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@@ -0,0 +1,17 @@
https://github.com/pygame/pygame/commit/420c1a7341
From: Starbuck5 <46412508+Starbuck5@users.noreply.github.com>
Date: Sat, 19 Nov 2022 21:17:32 -0800
Subject: [PATCH] Adjust surface masks to create a proper 24 bit Surface
The SDL 2.26.0 pre-release rejects a 24 bit Surface created with this mask, which is the right call, as it needs 32 bits of space. Older SDL went ahead and created a 32 bit surface anyway, which it probably shouldn't have.
--- a/test/surface_test.py
+++ b/test/surface_test.py
@@ -2023,7 +2023,7 @@ def test_get_losses(self):
mask8 = (224, 28, 3, 0)
mask15 = (31744, 992, 31, 0)
mask16 = (63488, 2016, 31, 0)
- mask24 = (4278190080, 16711680, 65280, 0)
+ mask24 = (16711680, 65280, 255, 0)
mask32 = (4278190080, 16711680, 65280, 255)
# Surfaces with standard depths and masks

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@@ -45,6 +45,10 @@ BDEPEND="
sys-apps/util-linux
)"
PATCHES=(
"${FILESDIR}"/${P}-libsdl2-2.26-tests.patch
)
src_prepare() {
if ! use midi; then
rm test/midi_test.py || die