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games-action/openclonk: make sure the active compiler can deal with the fancy c++ code (bug #572554)
Package-Manager: portage-2.2.26
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@@ -1,11 +1,11 @@
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# Copyright 1999-2015 Gentoo Foundation
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# Copyright 1999-2016 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Id$
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EAPI=5
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PYTHON_COMPAT=( python2_7 )
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inherit cmake-utils eutils gnome2-utils python-any-r1 fdo-mime games
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inherit cmake-utils eutils gnome2-utils python-any-r1 fdo-mime toolchain-funcs games
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MY_P=${PN}-release-${PV}-src
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@@ -43,6 +43,7 @@ RDEPEND="
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)
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dedicated? ( sys-libs/readline:0= )"
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DEPEND="${RDEPEND}
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|| ( >=sys-devel/gcc-4.9 >=sys-devel/clang-3.3 )
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virtual/pkgconfig
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doc? (
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${PYTHON_DEPS}
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@@ -56,6 +57,14 @@ PATCHES=(
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)
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S=${WORKDIR}/${P}-src
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pkg_pretend() {
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if [[ $(tc-getCXX) == *g++* && $(gcc-version) < 4.9 ]] ; then
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die 'The active compiler needs to be gcc 4.9 (or newer) or clang'
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else
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einfo 'The active compiler should be ok'
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fi
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}
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pkg_setup() {
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games_pkg_setup
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use doc && python-any-r1_pkg_setup
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