games-action/openclonk: make sure the active compiler can deal with the fancy c++ code (bug #572554)

Package-Manager: portage-2.2.26
This commit is contained in:
Michael Sterrett
2016-03-15 23:57:07 -04:00
parent 461d98b209
commit f257eb9499

View File

@@ -1,11 +1,11 @@
# Copyright 1999-2015 Gentoo Foundation
# Copyright 1999-2016 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
EAPI=5
PYTHON_COMPAT=( python2_7 )
inherit cmake-utils eutils gnome2-utils python-any-r1 fdo-mime games
inherit cmake-utils eutils gnome2-utils python-any-r1 fdo-mime toolchain-funcs games
MY_P=${PN}-release-${PV}-src
@@ -43,6 +43,7 @@ RDEPEND="
)
dedicated? ( sys-libs/readline:0= )"
DEPEND="${RDEPEND}
|| ( >=sys-devel/gcc-4.9 >=sys-devel/clang-3.3 )
virtual/pkgconfig
doc? (
${PYTHON_DEPS}
@@ -56,6 +57,14 @@ PATCHES=(
)
S=${WORKDIR}/${P}-src
pkg_pretend() {
if [[ $(tc-getCXX) == *g++* && $(gcc-version) < 4.9 ]] ; then
die 'The active compiler needs to be gcc 4.9 (or newer) or clang'
else
einfo 'The active compiler should be ok'
fi
}
pkg_setup() {
games_pkg_setup
use doc && python-any-r1_pkg_setup