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games-engines/devilutionx: use bundled asio again
Broken with newer asio, and we were kind of forcing usage (no proper switch to unbundle). Feel not worth the trouble on a game package. Can revisit if upstream adds a switch to use system copy. Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
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@@ -15,7 +15,7 @@ S=${WORKDIR}/${PN}-src-${PV}
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LICENSE="
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Sustainable-Use-1.0
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BSD CC-BY-4.0 GPL-2+ LGPL-2.1+ MIT OFL-1.1
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Boost-1.0 BSD CC-BY-4.0 GPL-2+ LGPL-2.1+ MIT OFL-1.1
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zerotier? ( BUSL-1.1 )
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"
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SLOT="0"
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@@ -34,7 +34,6 @@ RDEPEND="
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"
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DEPEND="
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${RDEPEND}
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<dev-cpp/asio-1.33.0
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dev-cpp/simpleini
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test? ( dev-cpp/gtest )
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"
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@@ -50,11 +49,8 @@ CMAKE_SKIP_TESTS=(
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src_prepare() {
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cmake_src_prepare
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# use system asio
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echo 'add_library(asio INTERFACE)' > 3rdParty/asio/CMakeLists.txt || die
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# ensure system copies are used
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rm -r dist/{asio,simpleini,sdl_audiolib}-src || die
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rm -r dist/{simpleini,sdl_audiolib}-src || die
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}
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src_configure() {
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