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games-action/powermanga: remove unused patches
This commit is contained in:
committed by
David Seifert
parent
81ec0233d2
commit
eebb6a041d
@@ -1,11 +0,0 @@
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--- configure.ac
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+++ configure.ac
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@@ -5,7 +5,7 @@
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AC_CANONICAL_SYSTEM
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#AM_INIT_AUTOMAKE(powermanga,0.90)
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AM_INIT_AUTOMAKE([foreign])
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-AM_CONFIG_HEADER(config.h)
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+AC_CONFIG_HEADERS(config.h)
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dnl Check our build tools
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AC_PROG_CC
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@@ -1,11 +0,0 @@
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--- powermanga-0.91/configure.ac
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+++ powermanga-0.91/configure.ac
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@@ -54,7 +54,7 @@
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AC_DEFINE(USE_MALLOC_WRAPPER, 1, Define to use a malloc wrapper)
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CFLAGS="-Wall -Werror -pedantic -Wextra -std=gnu99 -g"
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else
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- CFLAGS="-O3 -Werror -Wall -pedantic -Wextra -std=gnu99"
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+ CFLAGS="$CFLAGS -Wall -Wextra -std=gnu99"
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fi
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dnl Check for SDL_mixer
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@@ -1,22 +0,0 @@
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https://bugs.gentoo.org/show_bug.cgi?id=422915
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--- src/shots.c
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+++ src/shots.c
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@@ -490,8 +490,6 @@
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{
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bullet->img_angle = (Sint16) (bullet->angle / PI_BY_16);
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}
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- /* save current angle for the calculation of the next angle */
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- bullet->img_old_angle = bullet->img_angle;
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/* avoid negative indexes */
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bullet->img_angle = (Sint16) abs (bullet->img_angle);
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/* avoid a shot angle higher than the number of images */
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@@ -499,6 +497,8 @@
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{
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bullet->img_angle = (Sint16) (bullet->spr.numof_images - 1);
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}
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+ /* save current angle for the calculation of the next angle */
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+ bullet->img_old_angle = bullet->img_angle;
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/* draw the shot sprite */
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draw_sprite (bullet->spr.img[bullet->img_angle],
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(Uint32) bullet->spr.xcoord,
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@@ -1,21 +0,0 @@
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--- src/Makefile.am.old
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+++ src/Makefile.am
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@@ -8,7 +8,7 @@
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powermanga_CFLAGS = -DPREFIX=\"$(prefix)\" \
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-DSCOREFILE=\"$(scoredir)/$(score)\" \
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@XLIB_CFLAGS@ @SDL_CFLAGS@
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-powermanga_LDADD = @XLIB_LIBS@ @SDL_LIBS@
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+powermanga_LDADD = @XLIB_LIBS@ @SDL_LIBS@ -lm
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install-data-hook:
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-chown root:games "$(DESTDIR)/$(gamesdir)/powermanga"
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--- src/images.c
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+++ src/images.c
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@@ -31,6 +31,7 @@
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#include "display.h"
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#include "images.h"
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#include "log_recorder.h"
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+#include <zlib.h>
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static char *bitmap_read (bitmap * bmp, Uint32 num_of_obj,
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Uint32 num_of_images, char *addr,
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