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games-fps/unreal: New package for the original Unreal engine
The data will be in a separate package. Signed-off-by: James Le Cuirot <chewi@gentoo.org>
This commit is contained in:
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DIST OldUnreal-UnrealPatch227k-Linux.tar.bz2 132328627 BLAKE2B 339d297cfce38f5e0c0fb35c1508724b232080e9defadeabc34694a906d786d7358c2aba8d6123a0661cfe77bfae91cf8d2d5e409d5123f8ea3f0f2bd578542f SHA512 78f119458f6cdfad812986c4714f6dd5579de401ed32e732accca49509426977f0b3e9fcd471200e4cb12d15c9e0a5364e12379c4c709e7aefc3f7aff8d242ca
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DIST unreal.png 18061 BLAKE2B 36ab2991946abf53fc5a228b145d4306251251c72e58fafa1c2ff407713b1ee44faaae6c3761bc58f98ba1a67296d451bca3efb78c2a3838d3ff8c846742da62 SHA512 d5c038f030b021f993d7063a100d34687154c3d21dc6094a1932623a6219b6590e435c5c4777fffc5f07660784f4f1197179cc2a34f213338c0077f1763221a7
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# User and group the server should run as. A valid HOME is required.
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ut_ded_user="unreal"
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ut_ded_group="unreal"
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# Any extra options you want to pass to the server.
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ut_ded_opts="DmDeck16"
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#!/sbin/openrc-run
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# Copyright 1999-2026 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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pidfile="/var/run/${RC_SVCNAME}.pid"
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command_background="true"
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command_user="${ut_ded_user}:${ut_ded_group}"
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command="unreal-ucc"
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command_args="server ${ut_ded_opts}"
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depend() {
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need net
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}
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#!/bin/bash
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set -euo pipefail
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Unreal="@EPREFIX@/opt/unreal"
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MyUnreal="${HOME}/.Unreal"
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MyIni="${MyUnreal}/System/UnrealLinux.ini"
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MyUserIni="${MyUnreal}/System/User.ini"
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System="${Unreal}/@System@"
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mkdir -p "${MyUnreal}"/System
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cp --update=none "${System}"/DefaultLinux.ini "${MyIni}"
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# XOpenGLDrv.XOpenGLRenderDevice seems broken on arm64.
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# https://github.com/OldUnreal/Unreal-testing/issues/442
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[[ "@System@" == SystemARM64 ]] &&
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sed -i "/^\[Engine\.Engine\]/,/^\[/s:^GameRenderDevice=.*:GameRenderDevice=OpenGLDrv.OpenGLRenderDevice:" "${MyIni}"
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lang=${LC_MESSAGES:-${LC_ALL:-${LANG:-in}}}
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[[ ${lang} == en* ]] && lang=in
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sed -i "/^\[Engine\.Engine\]/,/^\[/s:^Language=.*:Language=${lang:0:2}t:" "${MyIni}"
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# Allow the game to be used system-wide from an unwritable location. Note that
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# saves do not load unless SavePath is relative for some reason.
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# https://github.com/OldUnreal/Unreal-testing/issues/455
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sed -i -e "/^;AddedByGentoo=/{N;d}" -e "/^\[Core\.System\]/,/^\[/{
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s:^\(Cache\|Save\)Path=.*:\1Path=$(realpath --relative-to="${System}" "${MyUnreal}")/\1:
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s:^\(Lang\)\?Paths=\.\./\(.*\):;AddedByGentoo=\n\1Paths=${MyUnreal}/\2\n\0:
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}" "${MyIni}"
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exe=${0##*/}
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exe=${exe#unreal-}
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exec "${System}/${exe}-bin" "${@}" -ini="${MyIni}" -userini="${MyUserIni}"
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<upstream>
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<remote-id type="github">OldUnreal/Unreal-testing</remote-id>
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</upstream>
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</pkgmetadata>
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# Copyright 2026 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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EAPI=8
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inherit desktop xdg
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DESCRIPTION="Modern build of the original Unreal engine"
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HOMEPAGE="https://www.oldunreal.com/downloads/unreal/oldunreal-patches/"
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SRC_URI="
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https://github.com/OldUnreal/Unreal-testing/releases/download/v${PV/_p/_}/OldUnreal-UnrealPatch${PV%_p*}-Linux.tar.bz2
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mirror+https://dev.gentoo.org/~chewi/distfiles/${PN}.png
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"
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S="${WORKDIR}"
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LICENSE="Epic-TOS Apache-2.0 BSD BSD-2 HappyBunny libpng2 MIT OFL-1.1 ZLIB" # See LICENSE.md
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SLOT="0"
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KEYWORDS="-* ~amd64 ~arm64 ~x86"
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IUSE="dedicated l10n_ca l10n_de l10n_el l10n_es l10n_fr l10n_it l10n_nl l10n_pl l10n_pt l10n_ru opengl"
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RESTRICT="bindist mirror strip"
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UT_DEPEND="games-fps/unreal-gold-data-226"
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BDEPEND="
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dev-util/patchelf
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"
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RDEPEND="
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media-libs/libglvnd
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media-libs/libsdl3[opengl]
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media-libs/libsndfile
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media-libs/libxmp
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media-libs/openal
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media-sound/mpg123-base
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dedicated? ( acct-user/unreal )
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"
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PDEPEND="
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>=${UT_DEPEND}
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"
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DIR="/opt/${PN}"
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QA_PREBUILT="*"
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declare -gA SYSTEMS=(
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[amd64]="64"
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[arm64]="ARM64"
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[x86]=""
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)
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src_prepare() {
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declare -g System="System${SYSTEMS[${ARCH}]}"
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default
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# Fix NEEDED entry for libmpg123.
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# https://github.com/OldUnreal/UnrealTournamentPatches/issues/2053
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patchelf --replace-needed libmpg123.so{,.0} "${System}"/ALAudio.so || die
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# These shouldn't be executable.
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chmod a-x System/*.u || die
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if use arm64; then
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# The .ini files are missing for arm64.
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# https://github.com/OldUnreal/Unreal-testing/issues/451
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sed "s:System64:SystemARM64:g" System64/DefaultLinux.ini > SystemARM64/DefaultLinux.ini || die
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mv -v System64/DefUser.ini SystemARM64/ || die
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fi
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# Remove the non-native files. The main System directory is shared, it's not
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# just for amd64, so we cannot delete it entirely.
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local system
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for system in "${!SYSTEMS[@]}"; do
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if [[ ${system} != ${ARCH} ]]; then
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if [[ -n ${SYSTEMS[${system}]} ]]; then
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rm -rv "System${SYSTEMS[${system}]}/" || die
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else
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find System/ ! -type d \( -type l -o -executable -o -name "*.ini" -o -name "*.so*" \) | xargs rm -v -- || die
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fi
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fi
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done
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# Remove bundled libraries.
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rm -v "${System}"/lib{mpg123,openal,SDL3*,sndfile,xmp}.so* || die
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# Drop unwanted localisation files.
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local dir lang
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for dir in SystemLocalized/*; do
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lang=${dir#*/}
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lang=${lang:0:2}
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[[ ${lang} == in ]] && continue
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[[ ${lang} == ct ]] && lang=ca # Catalan
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use "l10n_${lang}" || rm -rv "${dir}" || die
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done
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}
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src_install() {
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insinto "${DIR}"
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doins -r */
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local exes=( "${System}"/{*-bin-*,*.so*} )
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fperms a+x "${exes[@]/#/${DIR}/}"
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sed \
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-e "s:@EPREFIX@:${EPREFIX}:g" \
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-e "s:@System@:${System}:g" \
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"${FILESDIR}/wrapper.sh" | newbin - ${PN}
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dosym ${PN} /usr/bin/${PN}-ucc
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dosym ${PN}-bin-${ARCH} "${DIR}/${System}/${PN}-bin"
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dosym ucc-bin-${ARCH} "${DIR}/${System}/ucc-bin"
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doicon -s 128 "${DISTDIR}/${PN}.png"
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make_desktop_entry --eapi9 ${PN} -n "Unreal" \
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-C "Epic's popular first-person shooter"
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if use dedicated; then
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newconfd "${FILESDIR}"/${PN}-ded.confd ${PN}-ded
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newinitd "${FILESDIR}"/${PN}-ded.initd ${PN}-ded
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fi
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}
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