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add patch from Lars Wendler via bug #563560 to work correctly with the latest version of pillow
Package-Manager: portage-2.2.20.1
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31
games-util/nml/files/nml-0.4.2-pillow3.patch
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31
games-util/nml/files/nml-0.4.2-pillow3.patch
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@@ -0,0 +1,31 @@
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--- nml-0.4.2/nml/lz77.py
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+++ nml-0.4.2/nml/lz77.py
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@@ -25,7 +25,7 @@
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@return: Compressed data.
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@rtype: C{bytearray}
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"""
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- stream = data.tostring()
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+ stream = data.tobytes()
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position = 0
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output = array.array('B')
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literal_bytes = array.array('B')
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--- nml-0.4.2/nml/spriteencoder.py
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+++ nml-0.4.2/nml/spriteencoder.py
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@@ -276,7 +276,7 @@
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pos = generic.build_position(sprite_info.poslist)
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raise generic.ScriptError("Read beyond bounds of image file '{}'".format(filename_32bpp.value), pos)
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sprite = im.crop((x, y, x + size_x, y + size_y))
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- rgb_sprite_data = sprite.tostring()
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+ rgb_sprite_data = sprite.tobytes()
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if (info_byte & INFO_ALPHA) != 0:
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# Check for half-transparent pixels (not valid for ground sprites)
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@@ -296,7 +296,7 @@
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raise generic.ScriptError("Read beyond bounds of image file '{}'".format(filename_8bpp.value), pos)
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mask_sprite = mask_im.crop((mask_x, mask_y, mask_x + size_x, mask_y + size_y))
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- mask_sprite_data = self.palconvert(mask_sprite.tostring(), im_mask_pal)
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+ mask_sprite_data = self.palconvert(mask_sprite.tobytes(), im_mask_pal)
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# Check for white pixels; those that cause "artefacts" when shading
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pixel_stats['white'] = sum(p == 255 for p in mask_sprite_data)
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@@ -20,6 +20,7 @@ DEPEND="${RDEPEND}
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dev-python/setuptools[${PYTHON_USEDEP}]"
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DOCS=( docs/{changelog,readme}.txt )
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PATCHES=( "${FILESDIR}"/${P}-pillow3.patch )
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src_install() {
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distutils-r1_src_install
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