games-action/accelerator3d: Remove last-rited pkg

Closes: https://bugs.gentoo.org/703762
Signed-off-by: Michał Górny <mgorny@gentoo.org>
This commit is contained in:
Michał Górny
2020-02-03 07:09:10 +01:00
parent 0edb8ab929
commit ace0a7714d
6 changed files with 0 additions and 128 deletions

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@@ -1 +0,0 @@
DIST accelerator-0.1.1.tar.bz2 1183838 BLAKE2B 8c7b888e4eadc0a1ed63745904db94757cfa73557664e0b2a7f7c8960990eb82991be9b1b42cb0d60f3af113867a2a02fb9304bd97f7658fec7d86efe5747c34 SHA512 f4321beb5f5b61c10d0b275321641ec173636267ae08cf88f7a2ecaaf0799cfe6593cbc7343c8ebfa72853c59773841295b1aca9a0ac0ef510de390107aa01da

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@@ -1,47 +0,0 @@
# Copyright 1999-2018 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
EAPI=6
PYTHON_COMPAT=( python2_7 )
inherit desktop python-r1
DESCRIPTION="Fast-paced, 3D, first-person shoot/dodge-'em-up, in the vain of Tempest or n2o"
HOMEPAGE="http://accelerator3d.sourceforge.net/"
SRC_URI="mirror://sourceforge/accelerator3d/accelerator-${PV}.tar.bz2"
LICENSE="Artistic"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE=""
REQUIRED_USE="${PYTHON_REQUIRED_USE}"
DEPEND="${PYTHON_DEPS}"
RDEPEND="${DEPEND}
dev-python/pygame[${PYTHON_USEDEP}]
dev-python/pyode[${PYTHON_USEDEP}]
dev-python/pyopengl[${PYTHON_USEDEP}]"
S=${WORKDIR}/${PN}
PATCHES=(
"${FILESDIR}"/${P}-gentoo-paths.patch
"${FILESDIR}"/${P}-gllightmodel.patch
)
src_prepare() {
default
sed -i \
-e "s:@GENTOO_DATADIR@:${EPREFIX}/usr/share/${PN}:" \
accelerator.py || die
}
src_install() {
python_foreach_impl python_newscript accelerator.py accelerator
insinto /usr/share/${PN}
doins -r gfx/. snd/.
einstalldocs
make_desktop_entry accelerator
}

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@@ -1,53 +0,0 @@
--- a/accelerator.py 2006-04-18 21:51:28.000000000 +0200
+++ b/accelerator.py 2006-04-18 22:07:28.000000000 +0200
@@ -72,7 +72,7 @@
# default parameters on it (min/mag filters, wrapping).
def __init__(self,texfile,mipmap = False):
global activeTexture
- filename = os.path.join('gfx',texfile)
+ filename = os.path.join('@GENTOO_DATADIR@',texfile)
image = pygame.image.load(filename)
data = pygame.image.tostring(image,'RGBX')
self.__texref = glGenTextures(1)
@@ -599,8 +599,8 @@
for i in xrange(len(self.__menu[j][0])):
font.addString(self.__menu[j][0][i])
if (soundon):
- self.__browsesound = pygame.mixer.Sound(os.path.join('snd','menu_browse.wav'))
- self.__selectsound = pygame.mixer.Sound(os.path.join('snd','menu_select.wav'))
+ self.__browsesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_browse.wav'))
+ self.__selectsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_select.wav'))
def doLoop(self):
global elapsed, z_increment, font
@@ -792,19 +792,19 @@
# sound!
if soundon:
- self.__shootsound = pygame.mixer.Sound(os.path.join('snd','shoot.wav'))
- self.__cluonsound = pygame.mixer.Sound(os.path.join('snd','cluon.wav'))
- self.__bogonsound = pygame.mixer.Sound(os.path.join('snd','bogon.wav'))
- self.__shipdeadsound = pygame.mixer.Sound(os.path.join('snd','ship_explode.wav'))
- self.__shocksound = pygame.mixer.Sound(os.path.join('snd','electricshock.wav'))
- self.__thudsound = pygame.mixer.Sound(os.path.join('snd','thud.wav'))
- self.__enginesound = pygame.mixer.Sound(os.path.join('snd','engine.wav'))
- self.__chargesound = pygame.mixer.Sound(os.path.join('snd','neon.wav'))
+ self.__shootsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','shoot.wav'))
+ self.__cluonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','cluon.wav'))
+ self.__bogonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','bogon.wav'))
+ self.__shipdeadsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','ship_explode.wav'))
+ self.__shocksound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','electricshock.wav'))
+ self.__thudsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','thud.wav'))
+ self.__enginesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','engine.wav'))
+ self.__chargesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','neon.wav'))
self.__chargeplaying = False
- self.__scrapesound = pygame.mixer.Sound(os.path.join('snd','scrape.wav'))
+ self.__scrapesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','scrape.wav'))
self.__scrapeplaying = False
- self.__slamsound = pygame.mixer.Sound(os.path.join('snd','slam.wav'))
- self.__phlogsound = pygame.mixer.Sound(os.path.join('snd','phlogiston.wav'))
+ self.__slamsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','slam.wav'))
+ self.__phlogsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','phlogiston.wav'))
# reserve channel 0 for bullet sounds
pygame.mixer.set_reserved(2)

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@@ -1,11 +0,0 @@
--- a/accelerator.py
+++ b/accelerator.py
@@ -274,7 +274,7 @@
glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
glMaterialfv(GL_FRONT,GL_SHININESS,128)
glMaterialfv(GL_FRONT,GL_SPECULAR,(0.5,0.5,0.5,1))
- glLightModel(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
glEnable(GL_LINE_SMOOTH)
glEnable(GL_NORMALIZE)
#glPolygonMode(GL_FRONT,GL_LINE)

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@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
<maintainer type="project">
<email>games@gentoo.org</email>
<name>Gentoo Games Project</name>
</maintainer>
<upstream>
<remote-id type="sourceforge">accelerator3d</remote-id>
</upstream>
</pkgmetadata>

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@@ -774,11 +774,6 @@ games-arcade/pycadia
# Removal in 30 days. Bug #703764.
games-arcade/bub-n-bros
# David Seifert <soap@gentoo.org> (2019-12-25)
# Py2 only, upstream abandoned since 2005.
# Removal in 30 days. Bug #703762.
games-action/accelerator3d
# Tomáš Mózes <hydrapolic@gentoo.org> (2019-12-19)
# Needs more testing.
=app-emulation/xen-4.13.0