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games-action/accelerator3d: Remove last-rited pkg
Closes: https://bugs.gentoo.org/703762 Signed-off-by: Michał Górny <mgorny@gentoo.org>
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@@ -1 +0,0 @@
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DIST accelerator-0.1.1.tar.bz2 1183838 BLAKE2B 8c7b888e4eadc0a1ed63745904db94757cfa73557664e0b2a7f7c8960990eb82991be9b1b42cb0d60f3af113867a2a02fb9304bd97f7658fec7d86efe5747c34 SHA512 f4321beb5f5b61c10d0b275321641ec173636267ae08cf88f7a2ecaaf0799cfe6593cbc7343c8ebfa72853c59773841295b1aca9a0ac0ef510de390107aa01da
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@@ -1,47 +0,0 @@
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# Copyright 1999-2018 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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EAPI=6
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PYTHON_COMPAT=( python2_7 )
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inherit desktop python-r1
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DESCRIPTION="Fast-paced, 3D, first-person shoot/dodge-'em-up, in the vain of Tempest or n2o"
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HOMEPAGE="http://accelerator3d.sourceforge.net/"
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SRC_URI="mirror://sourceforge/accelerator3d/accelerator-${PV}.tar.bz2"
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LICENSE="Artistic"
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SLOT="0"
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KEYWORDS="~amd64 ~x86"
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IUSE=""
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REQUIRED_USE="${PYTHON_REQUIRED_USE}"
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DEPEND="${PYTHON_DEPS}"
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RDEPEND="${DEPEND}
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dev-python/pygame[${PYTHON_USEDEP}]
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dev-python/pyode[${PYTHON_USEDEP}]
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dev-python/pyopengl[${PYTHON_USEDEP}]"
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S=${WORKDIR}/${PN}
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PATCHES=(
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"${FILESDIR}"/${P}-gentoo-paths.patch
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"${FILESDIR}"/${P}-gllightmodel.patch
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)
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src_prepare() {
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default
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sed -i \
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-e "s:@GENTOO_DATADIR@:${EPREFIX}/usr/share/${PN}:" \
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accelerator.py || die
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}
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src_install() {
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python_foreach_impl python_newscript accelerator.py accelerator
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insinto /usr/share/${PN}
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doins -r gfx/. snd/.
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einstalldocs
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make_desktop_entry accelerator
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}
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@@ -1,53 +0,0 @@
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--- a/accelerator.py 2006-04-18 21:51:28.000000000 +0200
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+++ b/accelerator.py 2006-04-18 22:07:28.000000000 +0200
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@@ -72,7 +72,7 @@
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# default parameters on it (min/mag filters, wrapping).
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def __init__(self,texfile,mipmap = False):
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global activeTexture
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- filename = os.path.join('gfx',texfile)
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+ filename = os.path.join('@GENTOO_DATADIR@',texfile)
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image = pygame.image.load(filename)
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data = pygame.image.tostring(image,'RGBX')
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self.__texref = glGenTextures(1)
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@@ -599,8 +599,8 @@
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for i in xrange(len(self.__menu[j][0])):
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font.addString(self.__menu[j][0][i])
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if (soundon):
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- self.__browsesound = pygame.mixer.Sound(os.path.join('snd','menu_browse.wav'))
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- self.__selectsound = pygame.mixer.Sound(os.path.join('snd','menu_select.wav'))
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+ self.__browsesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_browse.wav'))
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+ self.__selectsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_select.wav'))
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def doLoop(self):
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global elapsed, z_increment, font
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@@ -792,19 +792,19 @@
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# sound!
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if soundon:
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- self.__shootsound = pygame.mixer.Sound(os.path.join('snd','shoot.wav'))
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- self.__cluonsound = pygame.mixer.Sound(os.path.join('snd','cluon.wav'))
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- self.__bogonsound = pygame.mixer.Sound(os.path.join('snd','bogon.wav'))
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- self.__shipdeadsound = pygame.mixer.Sound(os.path.join('snd','ship_explode.wav'))
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- self.__shocksound = pygame.mixer.Sound(os.path.join('snd','electricshock.wav'))
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- self.__thudsound = pygame.mixer.Sound(os.path.join('snd','thud.wav'))
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- self.__enginesound = pygame.mixer.Sound(os.path.join('snd','engine.wav'))
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- self.__chargesound = pygame.mixer.Sound(os.path.join('snd','neon.wav'))
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+ self.__shootsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','shoot.wav'))
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+ self.__cluonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','cluon.wav'))
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+ self.__bogonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','bogon.wav'))
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+ self.__shipdeadsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','ship_explode.wav'))
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+ self.__shocksound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','electricshock.wav'))
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+ self.__thudsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','thud.wav'))
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+ self.__enginesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','engine.wav'))
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+ self.__chargesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','neon.wav'))
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self.__chargeplaying = False
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- self.__scrapesound = pygame.mixer.Sound(os.path.join('snd','scrape.wav'))
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+ self.__scrapesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','scrape.wav'))
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self.__scrapeplaying = False
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- self.__slamsound = pygame.mixer.Sound(os.path.join('snd','slam.wav'))
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- self.__phlogsound = pygame.mixer.Sound(os.path.join('snd','phlogiston.wav'))
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+ self.__slamsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','slam.wav'))
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+ self.__phlogsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','phlogiston.wav'))
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# reserve channel 0 for bullet sounds
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pygame.mixer.set_reserved(2)
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@@ -1,11 +0,0 @@
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--- a/accelerator.py
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+++ b/accelerator.py
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@@ -274,7 +274,7 @@
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glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
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glMaterialfv(GL_FRONT,GL_SHININESS,128)
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glMaterialfv(GL_FRONT,GL_SPECULAR,(0.5,0.5,0.5,1))
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- glLightModel(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
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+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
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glEnable(GL_LINE_SMOOTH)
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glEnable(GL_NORMALIZE)
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#glPolygonMode(GL_FRONT,GL_LINE)
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@@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<upstream>
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<remote-id type="sourceforge">accelerator3d</remote-id>
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</upstream>
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</pkgmetadata>
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@@ -774,11 +774,6 @@ games-arcade/pycadia
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# Removal in 30 days. Bug #703764.
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games-arcade/bub-n-bros
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# David Seifert <soap@gentoo.org> (2019-12-25)
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# Py2 only, upstream abandoned since 2005.
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# Removal in 30 days. Bug #703762.
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games-action/accelerator3d
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# Tomáš Mózes <hydrapolic@gentoo.org> (2019-12-19)
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# Needs more testing.
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=app-emulation/xen-4.13.0
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