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games-fps/urbanterror: Bump to 4.3.2_p20180206.
Package-Manager: Portage-2.3.24, Repoman-2.3.6
This commit is contained in:
committed by
Michał Górny
parent
7d7c72c557
commit
9aaf63eca7
@@ -1,2 +1,3 @@
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DIST urbanterror-4.3.2_p20171208.tar.gz 10072373 BLAKE2B 9934317fb649e652628639f9ea35cdaa0466363b52ea7325198aaaa6360e07e41ec590342cd35fa1bb352ff35ba5994e9152caaf308aa0e0d8c3c2d94ea36a91 SHA512 1dd3affa8fe23f8cca4ee3c90a8d6fc86f5df2122e0121d57263be745d0af13f52cb47802636a22cb09b1bae8a100b491dc8cc0c81c413dd9cbb2ad29a69039a
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DIST urbanterror-4.3.2_p20180103.tar.gz 10071977 BLAKE2B c204b0f3eee19d4c426df60827a6e9651e93e71445cad73a5b0133e1ec794c752668df9c3412d7a9b1f1599f33923873afe6cb9b2472a14fea6adc52cb599bed SHA512 8bfba46580b16f89e6cea5ffbb1f81ad91ece63e1058928d84778e4ea2cee621d3fae7131801f5bb35e9267763e824521dfc0191f512d334d7f07a3b970be768
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DIST urbanterror-4.3.2_p20180206.tar.gz 10071986 BLAKE2B b809793f8bc1d878a97d882f60eef80124cff63ca5754f9178cdf9067acc2c6b52478362b8799c7b3718484d1a680ca932df8d97ebb34e35fc90eb2ae17582d6 SHA512 e4fcc53f9a7b8db1f5bc069acce5265db7009acc0588b29fff2a2b19b05d09f42cdb2c3f1811920221c75b6d3fc5f2e67fbb0f8476ee50644d8db9dd4f0b7c63
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166
games-fps/urbanterror/urbanterror-4.3.2_p20180206.ebuild
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166
games-fps/urbanterror/urbanterror-4.3.2_p20180206.ebuild
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@@ -0,0 +1,166 @@
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# Copyright 1999-2018 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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EAPI="6"
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inherit eapi7-ver flag-o-matic toolchain-funcs xdg-utils
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DESCRIPTION="Hollywood tactical shooter based on the ioquake3 engine"
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HOMEPAGE="http://urbanterror.info https://github.com/mickael9/ioq3"
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if [[ ${PV} == *9999 ]]; then
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inherit git-r3
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EGIT_REPO_URI="https://github.com/mickael9/ioq3.git"
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EGIT_BRANCH="urt"
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else
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COMMIT_ID="11a2b7462574a913e8960014cfc504f37903a3d6"
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SRC_URI="https://github.com/mickael9/ioq3/archive/${COMMIT_ID}.tar.gz -> ${P}.tar.gz"
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S="${WORKDIR}/ioq3-${COMMIT_ID}"
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KEYWORDS="~amd64 ~x86"
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fi
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LICENSE="GPL-2"
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SLOT="0"
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IUSE="+altgamma +client +curl debug mumble openal +opus server +skeetshootmod voip vorbis"
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REQUIRED_USE=" || ( client server )"
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PATCHES=( "${FILESDIR}"/${PN}-4.3-fix-build_system.patch )
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RDEPEND="
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client? (
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media-libs/libsdl2:=[X,sound,joystick,opengl,video]
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mumble? ( media-sound/mumble:= )
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openal? ( media-libs/openal:= )
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opus? ( media-libs/opusfile:= )
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vorbis? (
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media-libs/libogg:=
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media-libs/libvorbis:=
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)
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)
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curl? ( net-misc/curl )
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~games-fps/urbanterror-data-4.3.2
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sys-libs/zlib:=[minizip]
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virtual/jpeg:0
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"
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DEPEND="${RDEPEND}"
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pkg_pretend() {
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if use client; then
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if ! use openal && ! use opus && ! use vorbis; then
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ewarn
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ewarn "No sound implementation selected. Enable 'openal', 'opus' or 'vorbis' USE flag to get sound!"
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fi
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fi
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}
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src_configure() {
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default
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tc-export CC
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}
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src_compile() {
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# Workaround for used zlib macro, which got renamed in Gentoo
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# wrt bug #449510
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append-cppflags "-DOF=_Z_OF"
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local my_arch=$(usex amd64 "x86_64" "i386")
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emake \
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ARCH=${my_arch} \
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DEFAULT_BASEDIR="/usr/share/urbanterror" \
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BUILD_CLIENT=$(usex "client" 1 0) \
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BUILD_SERVER=$(usex "server" 1 0) \
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BUILD_BASEGAME=1 \
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BUILD_MISSIONPACK=0 \
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BUILD_GAME_SO=0 \
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BUILD_GAME_QVM=0 \
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BUILD_STANDALONE=1 \
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SERVERBIN="Quake3-UrT-Ded" \
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CLIENTBIN="Quake3-UrT" \
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USE_RENDERER_DLOPEN=0 \
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USE_YACC=0 \
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BASEGAME="q3ut4"\
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BASEGAME_CFLAGS="${CFLAGS}" \
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USE_OPENAL=$(usex "openal" 1 0) \
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USE_OPENAL_DLOPEN=$(usex "openal" 1 0) \
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USE_CURL=$(usex "curl" 1 0) \
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USE_CURL_DLOPEN=$(usex "curl" 1 0) \
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USE_CODEC_VORBIS=$(usex "vorbis" 1 0) \
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USE_CODEC_OPUS=$(usex "opus" 1 0) \
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USE_MUMBLE=$(usex "mumble" 1 0) \
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USE_SKEETMOD=$(usex "skeetshootmod" 1 0) \
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USE_VOIP=$(usex "mumble" 1 0) \
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USE_INTERNAL_LIBS=0 \
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USE_LOCAL_HEADERS=0 \
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USE_ALTGAMMA=$(usex "altgamma" 1 0)
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}
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src_install() {
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local my_arch=$(usex amd64 "x86_64" "i386")
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# docs from ioq3, not from UrbanTerror ZIP file
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dodoc ChangeLog README.md README.ioq3.md md4-readme.txt
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if use client; then
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newbin build/$(usex debug "debug" "release")-linux-${my_arch}/Quake3-UrT.${my_arch} ${PN}
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# Shooter as defined in https://specifications.freedesktop.org/menu-spec/latest/apas02.html
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make_desktop_entry ${PN} "UrbanTerror" ${PN}
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fi
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if use server && ! use client; then
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# dedicated server only
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newbin build/$(usex debug "debug" "release")-linux-${my_arch}/Quake3-UrT-Ded.${my_arch} ${PN}-ded
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fi
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}
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pkg_postinst() {
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use client && xdg_desktop_database_update
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if [[ -z "${REPLACING_VERSIONS}" ]]; then
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# This is a new installation
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if use openal; then
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elog ""
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elog "You might need to set:"
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elog " seta s_useopenal \"1\""
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elog "in your ~/.q3a/q3ut4/q3config.cfg for openal to work."
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fi
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if use altgamma; then
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elog ""
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elog "You might need to set:"
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elog " seta r_altgamma \"1\""
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elog "in your ~/.q3a/q3ut4/q3config.cfg for altgamma to work."
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elog "Be aware that altgamme works on a global scale, so external"
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elog "applications like redshift can cause trouble. Disabling"
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elog "these while playing is a usable workaround."
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fi
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if ! use altgamma; then
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elog ""
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elog "If you are using a modesetting graphics driver you might"
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elog "consider setting USE=\"altgamma\"."
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elog "For details take a look at:"
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elog "https://bugs.freedesktop.org/show_bug.cgi?id=27222"
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fi
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if ! use client; then
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elog ""
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elog "You disabled client support. You won't be able to connect"
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elog "to any servers and play. If you want to do so, enable"
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elog "USE=\"client\"."
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fi
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fi
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if ver_test -ge 4.3.2_p20171105; then
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# Yippee, new features!
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if use skeetshootmod; then
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elog ""
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elog "You might need to set:"
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elog " seta sv_skeetshoot \"1\""
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elog "in your ~/.q3a/q3ut4/q3config.cfg to use the skeetshoot mod."
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fi
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fi
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}
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pkg_postrm() {
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use client && xdg_desktop_database_update
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}
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