mirror of
https://github.com/gentoo-mirror/gentoo.git
synced 2026-08-06 00:48:18 -07:00
games-fps/aaquake2: Remove last-rited pkg
Closes: https://bugs.gentoo.org/654348
This commit is contained in:
@@ -1,2 +0,0 @@
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DIST q2source-3.21.zip 1477764 BLAKE2B afdeeff318e23397d24f9ecc68f4015b03d58d3f7794dd23febc4e285a916b2cf8c93b872a62a33dc1a4b7c2fff34ad92781e0320296cc13d4721b8cd5bf345a SHA512 eb3fcf3327272b7472a044336be4d73111f5b9f50b4916609996ecb690555654990c1f86e63cd6e7d4a30844e66d3eca2e428e29a598bce52e953c326caf9752
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DIST quake2-ref_softaa-0.1.tar.gz 12931 BLAKE2B b20644662b903e7604f53283008b54c86e83e7b1dd6b66a505bbaa41fdfaa3c783cbb73d320418595498b54ddc2f72e94d53096bc82cb173be9fcdd192dee2b9 SHA512 d5f7e46485084217f5cb8fdcfa360106eafbfac9dad03e4853367e9cf6857a9789ec4d37d3bca656730282649b3e33b0ab04d4c0a73de36f794d98f3c048401c
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@@ -1,62 +0,0 @@
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# Copyright 1999-2017 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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EAPI=5
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inherit eutils games
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DESCRIPTION="text mode Quake II"
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HOMEPAGE="https://www.jfedor.org/aaquake2/"
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SRC_URI="mirror://idsoftware/source/q2source-3.21.zip
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https://www.jfedor.org/aaquake2/quake2-ref_softaa-${PV}.tar.gz"
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LICENSE="GPL-2"
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SLOT="0"
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KEYWORDS="~x86"
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IUSE=""
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RDEPEND="media-libs/aalib"
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DEPEND="${RDEPEND}
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app-arch/unzip"
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S=${WORKDIR}/quake2-3.21/linux
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src_prepare() {
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cd .. && epatch \
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"${FILESDIR}"/${PV}-gentoo.patch \
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"${FILESDIR}"/${P}-gcc41.patch
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cd "${S}" && epatch \
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"${FILESDIR}"/${P}-glibc.patch \
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"${FILESDIR}"/${P}-ldflags.patch
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sed -i \
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-e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" sys_linux.c || die
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sed -i \
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-e "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \
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sys_linux.c vid_so.c || die
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}
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src_compile() {
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mkdir -p releasei386-glibc/ref_soft
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emake -j1 \
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GENTOO_CFLAGS="${CFLAGS}" \
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GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \
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build_release
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}
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src_install() {
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cd release* || die
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exeinto "$(games_get_libdir)"/${PN}
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doexe gamei386.so ref_softaa.so
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dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_softx.so
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dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_soft.so
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exeinto "$(games_get_libdir)"/${PN}/ctf
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doexe ctf/gamei386.so
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newgamesbin quake2 aaquake2
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insinto "${GAMES_SYSCONFDIR}"
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echo "$(games_get_libdir)"/${PN} > ${PN}.conf
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doins ${PN}.conf
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prepgamesdirs
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}
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@@ -1,90 +0,0 @@
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--- linux/Makefile.old
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+++ linux/Makefile
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@@ -54,7 +54,7 @@
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RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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else
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-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \
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+RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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endif
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@@ -92,7 +92,7 @@
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#############################################################################
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ifeq ($(ARCH),axp)
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-TARGETS=$(BUILDDIR)/q2ded \
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+TARGETS=\
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
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# $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
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@@ -100,11 +100,7 @@
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else
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TARGETS=$(BUILDDIR)/quake2 \
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
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- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \
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- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \
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$(BUILDDIR)/ref_softaa.$(SHLIBEXT) \
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- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \
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- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \
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$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
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# $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
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# $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
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@@ -125,9 +121,6 @@
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build_release:
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@-mkdir $(BUILD_RELEASE_DIR) \
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$(BUILD_RELEASE_DIR)/client \
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- $(BUILD_RELEASE_DIR)/ded \
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- $(BUILD_RELEASE_DIR)/ref_soft \
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- $(BUILD_RELEASE_DIR)/ref_gl \
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$(BUILD_RELEASE_DIR)/game \
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$(BUILD_RELEASE_DIR)/ctf \
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# $(BUILD_RELEASE_DIR)/xatrix \
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--- linux/sys_linux.c.old
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+++ linux/sys_linux.c
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@@ -220,7 +220,7 @@
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char curpath[MAX_OSPATH];
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char *path;
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#ifdef __i386__
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- const char *gamename = "gamei386.so";
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+ const char *gamename = "GENTOO_DIR/gamei386.so";
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#elif defined __alpha__
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const char *gamename = "gameaxp.so";
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#else
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@@ -250,6 +250,14 @@
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{
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Com_Printf ("LoadLibrary (%s)\n",name);
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break;
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+ } else {
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+ sprintf (name, "%s", gamename);
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+ game_library = dlopen (name, RTLD_LAZY );
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+ if (game_library)
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+ {
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+ Com_Printf ("LoadLibrary (%s)\n",name);
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+ break;
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+ }
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}
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}
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--- qcommon/files.c.old
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+++ qcommon/files.c
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@@ -865,7 +865,7 @@
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//
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// start up with baseq2 by default
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//
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- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
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+ FS_AddGameDirectory (va(BASEDIRNAME) );
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// any set gamedirs will be freed up to here
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fs_base_searchpaths = fs_searchpaths;
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--- qcommon/qcommon.h.old
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+++ qcommon/qcommon.h
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@@ -25,7 +25,7 @@
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#define VERSION 3.21
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-#define BASEDIRNAME "baseq2"
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+#define BASEDIRNAME GENTOO_DATADIR
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#ifdef WIN32
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@@ -1,39 +0,0 @@
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--- game/g_local.h.old
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+++ game/g_local.h
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@@ -458,11 +458,6 @@
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extern int sm_meat_index;
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extern int snd_fry;
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-extern int jacket_armor_index;
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-extern int combat_armor_index;
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-extern int body_armor_index;
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-
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-
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// means of death
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#define MOD_UNKNOWN 0
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#define MOD_BLASTER 1
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--- ctf/g_local.h.old
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+++ ctf/g_local.h
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@@ -466,11 +466,6 @@
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extern int sm_meat_index;
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extern int snd_fry;
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-extern int jacket_armor_index;
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-extern int combat_armor_index;
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-extern int body_armor_index;
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-
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-
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// means of death
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#define MOD_UNKNOWN 0
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#define MOD_BLASTER 1
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@@ -556,10 +556,6 @@
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extern cvar_t *sv_maplist;
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-//ZOID
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-extern qboolean is_quad;
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-//ZOID
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-
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#define world (&g_edicts[0])
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// item spawnflags
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@@ -1,22 +0,0 @@
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--- rw_aa.c.old
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+++ rw_aa.c
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@@ -61,7 +61,7 @@
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#include <signal.h>
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#include <sys/mman.h>
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-#include <asm/io.h>
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+#include <sys/io.h>
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#include <aalib.h>
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--- rw_in_aa.c.old
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+++ rw_in_aa.c
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@@ -46,7 +46,7 @@
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#include <signal.h>
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#include <sys/mman.h>
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-#include <asm/io.h>
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+#include <sys/io.h>
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#include <aalib.h>
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@@ -1,97 +0,0 @@
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--- Makefile.old
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+++ Makefile
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@@ -59,7 +59,7 @@
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endif
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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-LDFLAGS=-ldl -lm
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+LDLIBS=-ldl -lm
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SVGALDFLAGS=-lvga -lm
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XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga
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AALDFLAGS=-lm -laa
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@@ -195,7 +195,7 @@
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endif
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$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
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- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
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+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS)
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$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
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$(DO_CC)
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@@ -374,7 +374,7 @@
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$(BUILDDIR)/ded/cd_null.o
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$(BUILDDIR)/q2ded : $(Q2DED_OBJS)
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- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
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+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS)
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$(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
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$(DO_DED_CC)
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@@ -503,7 +503,7 @@
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$(BUILDDIR)/game/m_flash.o
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
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- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
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+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
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$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
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$(DO_SHLIB_CC)
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@@ -682,7 +682,7 @@
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$(BUILDDIR)/ctf/q_shared.o
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$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
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- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
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+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
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$(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
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$(DO_SHLIB_CC)
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@@ -821,7 +821,7 @@
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$(BUILDDIR)/xatrix/q_shared.o
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$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
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- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
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+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
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$(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
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$(DO_SHLIB_CC)
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@@ -1048,7 +1048,7 @@
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$(BUILDDIR)/rogue/q_shared.o
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$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
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- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
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+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
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$(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
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$(DO_SHLIB_CC)
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@@ -1291,15 +1291,15 @@
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$(BUILDDIR)/ref_soft/rw_in_aa.o
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$(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS)
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- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
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+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
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$(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS)
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$(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS)
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- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
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+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
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$(REF_SOFT_X11_OBJS) $(XLDFLAGS)
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$(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS)
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- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
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+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
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$(REF_SOFT_AA_OBJS) $(AALDFLAGS)
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$(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c
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@@ -1445,10 +1445,10 @@
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$(BUILDDIR)/ref_gl/gl_glx.o
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$(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS)
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- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
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+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
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$(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS)
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- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
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+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
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$(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
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$(DO_GL_SHLIB_CC)
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@@ -1,21 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<longdescription>
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aaquake2 - Text Mode Quake II
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What?
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Just what you heard - text mode Quake II.
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Why?
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Why not? You can watch TV in text mode, you can play DVDs in text mode,
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you can play Quake 1 in text mode. Quake II is the logical next step.
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Or, as the author of ttyquake put it, "If you have to ask why, you're
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not a member of the intended audience."
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</longdescription>
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</pkgmetadata>
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@@ -319,11 +319,6 @@ games-emulation/kigb
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# ebuild is needed (#654336). Removal in a month.
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games-emulation/raine
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# Pacho Ramos <pacho@gentoo.org> (17 Jun 2018)
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# Upstream dead for a long time, not compatible with amd64, people can use
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# quake2-icculus with aalib under SDL (#654348). Removal in a month.
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games-fps/aaquake2
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# Mart Raudsepp <leio@gentoo.org> (16 Jun 2018)
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# No upstream (website disappeared), no upstream plugin maintainer,
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# and pretty much a fringe format anyway.
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Block a user