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dev-libs/OpenNI2: Rename 'equivalent' to avoid C++14 name clash
Gentoo-bug: 594910 Package-Manager: Portage-2.3.3, Repoman-2.3.1
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@@ -1,4 +1,4 @@
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# Copyright 1999-2014 Gentoo Foundation
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# Copyright 1999-2017 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Id$
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@@ -32,19 +32,20 @@ RDEPEND="
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virtual/libudev
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virtual/jpeg:0
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opengl? ( media-libs/freeglut )
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java? ( >=virtual/jre-1.5 )
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java? ( >=virtual/jre-1.5:* )
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"
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DEPEND="${RDEPEND}
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dev-lang/python
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doc? ( app-doc/doxygen )
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java? ( >=virtual/jdk-1.5 )"
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java? ( >=virtual/jdk-1.5:* )"
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src_prepare() {
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epatch \
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"${FILESDIR}/jpeg.patch" \
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"${FILESDIR}/rpath.patch" \
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"${FILESDIR}/soname.patch" \
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"${FILESDIR}/pthread.patch"
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"${FILESDIR}/pthread.patch" \
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"${FILESDIR}/c++14.patch"
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rm -rf ThirdParty/LibJPEG
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for i in ThirdParty/PSCommon/BuildSystem/Platform.* ; do
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145
dev-libs/OpenNI2/files/c++14.patch
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145
dev-libs/OpenNI2/files/c++14.patch
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@@ -0,0 +1,145 @@
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The 'equivalent' macro clashes with equivalent() member functions of the
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std::error_category::equivalent class in C++11 and above.
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See also:
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https://bugs.gentoo.org/show_bug.cgi?id=594910
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--- a/ThirdParty/GL/glh/glh_linear.h
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+++ b/ThirdParty/GL/glh/glh_linear.h
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@@ -77,7 +77,7 @@
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#define GLH_EPSILON GLH_REAL(10e-6)
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#define GLH_PI GLH_REAL(3.1415926535897932384626433832795)
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-#define equivalent(a,b) (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
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+#define equivalent_(a,b) (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
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namespace glh
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{
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@@ -1093,7 +1093,7 @@
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real norm = q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3];
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- s = (equivalent(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
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+ s = (equivalent_(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
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xs = q[0] * s;
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ys = q[1] * s;
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@@ -1194,7 +1194,7 @@
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theta *= real(0.5);
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real sin_theta = real(sin(theta));
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- if (!equivalent(sqnorm,GLH_ONE))
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+ if (!equivalent_(sqnorm,GLH_ONE))
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sin_theta /= real(sqrt(sqnorm));
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x = sin_theta * axis.v[0];
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y = sin_theta * axis.v[1];
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@@ -1216,14 +1216,14 @@
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alpha = p1.dot(p2);
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- if(equivalent(alpha,GLH_ONE))
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+ if(equivalent_(alpha,GLH_ONE))
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{
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*this = identity();
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return *this;
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}
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// ensures that the anti-parallel case leads to a positive dot
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- if(equivalent(alpha,-GLH_ONE))
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+ if(equivalent_(alpha,-GLH_ONE))
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{
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vec3 v;
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@@ -1280,7 +1280,7 @@
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void normalize()
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{
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real rnorm = GLH_ONE / real(sqrt(w * w + x * x + y * y + z * z));
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- if (equivalent(rnorm, GLH_ZERO))
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+ if (equivalent_(rnorm, GLH_ZERO))
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return;
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x *= rnorm;
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y *= rnorm;
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@@ -1439,10 +1439,10 @@
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inline
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bool operator == ( const quaternion & q1, const quaternion & q2 )
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{
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- return (equivalent(q1.x, q2.x) &&
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- equivalent(q1.y, q2.y) &&
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- equivalent(q1.z, q2.z) &&
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- equivalent(q1.w, q2.w) );
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+ return (equivalent_(q1.x, q2.x) &&
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+ equivalent_(q1.y, q2.y) &&
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+ equivalent_(q1.z, q2.z) &&
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+ equivalent_(q1.w, q2.w) );
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}
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inline
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--- a/ThirdParty/PSCommon/XnLib/ThirdParty/GL/glh/glh_linear.h
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+++ b/ThirdParty/PSCommon/XnLib/ThirdParty/GL/glh/glh_linear.h
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@@ -77,7 +77,7 @@
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#define GLH_EPSILON GLH_REAL(10e-6)
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#define GLH_PI GLH_REAL(3.1415926535897932384626433832795)
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-#define equivalent(a,b) (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
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+#define equivalent_(a,b) (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
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namespace glh
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{
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@@ -1093,7 +1093,7 @@
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real norm = q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3];
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- s = (equivalent(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
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+ s = (equivalent_(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
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xs = q[0] * s;
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ys = q[1] * s;
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@@ -1194,7 +1194,7 @@
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theta *= real(0.5);
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real sin_theta = real(sin(theta));
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- if (!equivalent(sqnorm,GLH_ONE))
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+ if (!equivalent_(sqnorm,GLH_ONE))
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sin_theta /= real(sqrt(sqnorm));
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x = sin_theta * axis.v[0];
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y = sin_theta * axis.v[1];
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@@ -1216,14 +1216,14 @@
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alpha = p1.dot(p2);
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- if(equivalent(alpha,GLH_ONE))
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+ if(equivalent_(alpha,GLH_ONE))
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{
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*this = identity();
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return *this;
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}
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// ensures that the anti-parallel case leads to a positive dot
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- if(equivalent(alpha,-GLH_ONE))
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+ if(equivalent_(alpha,-GLH_ONE))
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{
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vec3 v;
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@@ -1280,7 +1280,7 @@
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void normalize()
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{
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real rnorm = GLH_ONE / real(sqrt(w * w + x * x + y * y + z * z));
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- if (equivalent(rnorm, GLH_ZERO))
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+ if (equivalent_(rnorm, GLH_ZERO))
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return;
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x *= rnorm;
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y *= rnorm;
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@@ -1439,10 +1439,10 @@
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inline
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bool operator == ( const quaternion & q1, const quaternion & q2 )
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{
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- return (equivalent(q1.x, q2.x) &&
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- equivalent(q1.y, q2.y) &&
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- equivalent(q1.z, q2.z) &&
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- equivalent(q1.w, q2.w) );
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+ return (equivalent_(q1.x, q2.x) &&
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+ equivalent_(q1.y, q2.y) &&
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+ equivalent_(q1.z, q2.z) &&
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+ equivalent_(q1.w, q2.w) );
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}
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inline
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