dev-libs/OpenNI2: Rename 'equivalent' to avoid C++14 name clash

Gentoo-bug: 594910

Package-Manager: Portage-2.3.3, Repoman-2.3.1
This commit is contained in:
David Seifert
2017-01-29 10:10:36 +01:00
parent d725df3cf1
commit 59fbcc5eef
2 changed files with 150 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
# Copyright 1999-2014 Gentoo Foundation
# Copyright 1999-2017 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
@@ -32,19 +32,20 @@ RDEPEND="
virtual/libudev
virtual/jpeg:0
opengl? ( media-libs/freeglut )
java? ( >=virtual/jre-1.5 )
java? ( >=virtual/jre-1.5:* )
"
DEPEND="${RDEPEND}
dev-lang/python
doc? ( app-doc/doxygen )
java? ( >=virtual/jdk-1.5 )"
java? ( >=virtual/jdk-1.5:* )"
src_prepare() {
epatch \
"${FILESDIR}/jpeg.patch" \
"${FILESDIR}/rpath.patch" \
"${FILESDIR}/soname.patch" \
"${FILESDIR}/pthread.patch"
"${FILESDIR}/pthread.patch" \
"${FILESDIR}/c++14.patch"
rm -rf ThirdParty/LibJPEG
for i in ThirdParty/PSCommon/BuildSystem/Platform.* ; do

View File

@@ -0,0 +1,145 @@
The 'equivalent' macro clashes with equivalent() member functions of the
std::error_category::equivalent class in C++11 and above.
See also:
https://bugs.gentoo.org/show_bug.cgi?id=594910
--- a/ThirdParty/GL/glh/glh_linear.h
+++ b/ThirdParty/GL/glh/glh_linear.h
@@ -77,7 +77,7 @@
#define GLH_EPSILON GLH_REAL(10e-6)
#define GLH_PI GLH_REAL(3.1415926535897932384626433832795)
-#define equivalent(a,b) (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
+#define equivalent_(a,b) (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
namespace glh
{
@@ -1093,7 +1093,7 @@
real norm = q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3];
- s = (equivalent(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
+ s = (equivalent_(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
xs = q[0] * s;
ys = q[1] * s;
@@ -1194,7 +1194,7 @@
theta *= real(0.5);
real sin_theta = real(sin(theta));
- if (!equivalent(sqnorm,GLH_ONE))
+ if (!equivalent_(sqnorm,GLH_ONE))
sin_theta /= real(sqrt(sqnorm));
x = sin_theta * axis.v[0];
y = sin_theta * axis.v[1];
@@ -1216,14 +1216,14 @@
alpha = p1.dot(p2);
- if(equivalent(alpha,GLH_ONE))
+ if(equivalent_(alpha,GLH_ONE))
{
*this = identity();
return *this;
}
// ensures that the anti-parallel case leads to a positive dot
- if(equivalent(alpha,-GLH_ONE))
+ if(equivalent_(alpha,-GLH_ONE))
{
vec3 v;
@@ -1280,7 +1280,7 @@
void normalize()
{
real rnorm = GLH_ONE / real(sqrt(w * w + x * x + y * y + z * z));
- if (equivalent(rnorm, GLH_ZERO))
+ if (equivalent_(rnorm, GLH_ZERO))
return;
x *= rnorm;
y *= rnorm;
@@ -1439,10 +1439,10 @@
inline
bool operator == ( const quaternion & q1, const quaternion & q2 )
{
- return (equivalent(q1.x, q2.x) &&
- equivalent(q1.y, q2.y) &&
- equivalent(q1.z, q2.z) &&
- equivalent(q1.w, q2.w) );
+ return (equivalent_(q1.x, q2.x) &&
+ equivalent_(q1.y, q2.y) &&
+ equivalent_(q1.z, q2.z) &&
+ equivalent_(q1.w, q2.w) );
}
inline
--- a/ThirdParty/PSCommon/XnLib/ThirdParty/GL/glh/glh_linear.h
+++ b/ThirdParty/PSCommon/XnLib/ThirdParty/GL/glh/glh_linear.h
@@ -77,7 +77,7 @@
#define GLH_EPSILON GLH_REAL(10e-6)
#define GLH_PI GLH_REAL(3.1415926535897932384626433832795)
-#define equivalent(a,b) (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
+#define equivalent_(a,b) (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false)
namespace glh
{
@@ -1093,7 +1093,7 @@
real norm = q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3];
- s = (equivalent(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
+ s = (equivalent_(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm );
xs = q[0] * s;
ys = q[1] * s;
@@ -1194,7 +1194,7 @@
theta *= real(0.5);
real sin_theta = real(sin(theta));
- if (!equivalent(sqnorm,GLH_ONE))
+ if (!equivalent_(sqnorm,GLH_ONE))
sin_theta /= real(sqrt(sqnorm));
x = sin_theta * axis.v[0];
y = sin_theta * axis.v[1];
@@ -1216,14 +1216,14 @@
alpha = p1.dot(p2);
- if(equivalent(alpha,GLH_ONE))
+ if(equivalent_(alpha,GLH_ONE))
{
*this = identity();
return *this;
}
// ensures that the anti-parallel case leads to a positive dot
- if(equivalent(alpha,-GLH_ONE))
+ if(equivalent_(alpha,-GLH_ONE))
{
vec3 v;
@@ -1280,7 +1280,7 @@
void normalize()
{
real rnorm = GLH_ONE / real(sqrt(w * w + x * x + y * y + z * z));
- if (equivalent(rnorm, GLH_ZERO))
+ if (equivalent_(rnorm, GLH_ZERO))
return;
x *= rnorm;
y *= rnorm;
@@ -1439,10 +1439,10 @@
inline
bool operator == ( const quaternion & q1, const quaternion & q2 )
{
- return (equivalent(q1.x, q2.x) &&
- equivalent(q1.y, q2.y) &&
- equivalent(q1.z, q2.z) &&
- equivalent(q1.w, q2.w) );
+ return (equivalent_(q1.x, q2.x) &&
+ equivalent_(q1.y, q2.y) &&
+ equivalent_(q1.z, q2.z) &&
+ equivalent_(q1.w, q2.w) );
}
inline