mirror of
https://github.com/gentoo-mirror/gentoo.git
synced 2026-09-24 04:59:14 -07:00
dev-games/libnw: align longdescription opening and closing tags
Signed-off-by: Petr Vaněk <arkamar@atlas.cz> Signed-off-by: Sam James <sam@gentoo.org>
This commit is contained in:
@@ -6,16 +6,16 @@
|
||||
<name>Gentoo Games Project</name>
|
||||
</maintainer>
|
||||
<longdescription>
|
||||
libnw - libnw's aim is to provide platform-independent routines for the low- and
|
||||
mid-level manipulation of NWN resources, as members of game data files, modules, hak
|
||||
paks, export files, or stand alone. As a side effect, command-line programs are
|
||||
often produced to exercise portions of the library. Ultimately, these routines are
|
||||
intended to be assembled along with some form of GUI to make an equivalent to
|
||||
BioWare's Aurora Toolset.
|
||||
libnw is very much a work in progress, coded in C, and initially developed on ia32
|
||||
hardware running GNU/Linux. Members of the OK Project have assisted in porting the
|
||||
code to Mac OS X, as well.
|
||||
</longdescription>
|
||||
libnw - libnw's aim is to provide platform-independent routines for the low- and
|
||||
mid-level manipulation of NWN resources, as members of game data files, modules, hak
|
||||
paks, export files, or stand alone. As a side effect, command-line programs are
|
||||
often produced to exercise portions of the library. Ultimately, these routines are
|
||||
intended to be assembled along with some form of GUI to make an equivalent to
|
||||
BioWare's Aurora Toolset.
|
||||
libnw is very much a work in progress, coded in C, and initially developed on ia32
|
||||
hardware running GNU/Linux. Members of the OK Project have assisted in porting the
|
||||
code to Mac OS X, as well.
|
||||
</longdescription>
|
||||
<upstream>
|
||||
<remote-id type="sourceforge">openknights</remote-id>
|
||||
</upstream>
|
||||
|
||||
Reference in New Issue
Block a user