games-fps/doomsday: clean old

Package-Manager: portage-2.2.28
This commit is contained in:
Michael Sterrett
2016-06-07 13:30:41 -04:00
parent f39781fc89
commit 3cec74eff1
6 changed files with 0 additions and 691 deletions

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@@ -1,3 +1,2 @@
DIST doomsday-1.14.5.tar.gz 14081857 SHA256 019cd0cf89e69d80cd8f6fbbd3e3fd57b8ae4d0bcdf4285e8a71caad9f46417e SHA512 f8ecf7d213ab57081858226ab4078fcf8f250271be19a3ce5883c01e53c43b5c0e7afc16085703fe19c0cbccb795c7fd1b651e3efb8a8e854160131c6374cd9a WHIRLPOOL 2351129c6dba951ca4975e6f6e92d78c75ad3e8f9648e9129a9f5a3a22c295b25c4fdb87d5208b2d3fe9c0af94c4ff968730929fbc645da9171018a672cfc60e
DIST doomsday-stable-1.15.7.tar.gz 52055761 SHA256 9d833e458e72df7723b7a1b209cc53dc868d070ce7912a53c8c7887b1df933f3 SHA512 8b0ea09a46d88dd7bb8213878401d0eccca960ac08da1b77fb359f92b9a519b3e474007c5e0a42dd44684e909be529710be52b8fabbf62975536a99385fc4d66 WHIRLPOOL 78d40bb932072e2f3380f0a64f807d251ea64efe8e5eca0c7a3360b43be51988ea2b06264a7f7bd1c89e15c4d330dcba4a0c57b612f399a0e15c2c4567d14601
DIST doomsday-stable-1.15.8.tar.gz 52054238 SHA256 4c7b1dfdb7f0a44257f47322fe58fd1befba8dac10f44594e1be5dac582f43bf SHA512 6d1b86c6e364cbd043b0714eb351113c8bbaf98daddde1bf615fe663c15a763e26d3e478d1adeb6d8a75ed4c89a5a19f3a891e12ea5937ff2fc54b84118f642c WHIRLPOOL 0f660a430c4b036c92d02f5f84be16fb658b4963bcd694ca2cc92476218afcea367c7ff9d159b9cb63d753d5d10b443dbfdc0684c2c28ce78217d92764f7bdb5

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@@ -1,183 +0,0 @@
# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
# TODO: fmod support broken (deng_fmod)
EAPI=5
PYTHON_COMPAT=( python2_7 )
inherit python-r1 eutils qmake-utils games
DESCRIPTION="A modern gaming engine for Doom, Heretic, and Hexen"
HOMEPAGE="http://www.dengine.net/"
SRC_URI="mirror://sourceforge/deng/Doomsday%20Engine/${PV}/${PN}-stable-${PV}.tar.gz"
LICENSE="GPL-3+ LGPL-3+"
SLOT="0"
KEYWORDS="amd64 ~x86"
IUSE="dedicated fluidsynth openal snowberry +doom demo freedoom heretic hexen resources tools"
# we need python at build time, so
# snowberry? ( ${PYTHON_REQUIRED_USE} )
# could break the build
REQUIRED_USE="${PYTHON_REQUIRED_USE}
demo? ( doom ) freedoom? ( doom ) resources? ( doom )"
DEPEND="
dev-qt/qtnetwork:5
dev-qt/qtopengl:5
dev-qt/qtwidgets:5
dev-qt/qtx11extras:5
dev-qt/qtgui:5
dev-qt/qtcore:5
net-misc/curl
sys-libs/zlib
media-libs/assimp
!dedicated? (
media-libs/libsdl2[joystick,sound]
media-libs/sdl2-mixer
media-libs/libpng:0
virtual/opengl
virtual/glu
x11-libs/libX11
x11-libs/libXrandr
x11-libs/libXxf86vm
)
fluidsynth? ( media-sound/fluidsynth )
openal? ( media-libs/openal )
tools? ( sys-libs/ncurses:0 )"
RDEPEND="${DEPEND}
!dedicated? (
snowberry? (
${PYTHON_DEPS}
dev-lang/python-exec:2[${PYTHON_USEDEP}]
dev-python/wxpython[${PYTHON_USEDEP}]
)
)"
DEPEND="${DEPEND}
${PYTHON_DEPS}
virtual/pkgconfig"
PDEPEND="
!dedicated? (
demo? ( games-fps/doom-data )
freedoom? ( games-fps/freedoom )
resources? ( games-fps/doomsday-resources )
)"
S=${WORKDIR}/${PN}-stable-${PV}/${PN}
pkg_setup() {
games_pkg_setup
python_setup
}
src_prepare() {
sed -i \
-e '/readme.path/s#$$PREFIX#/usr#' \
client/client.pro server/server.pro || die
sed -i \
-e "/DENG_BASE_DIR =/s:\$\$PREFIX/share:${GAMES_DATADIR}:" \
config_unix.pri || die
{
echo "CONFIG += nostrip"
echo "PREFIX=${GAMES_PREFIX}"
if use dedicated ; then
echo "CONFIG += deng_noclient"
echo "CONFIG += deng_nosnowberry"
else
echo "CONFIG += deng_$(usex snowberry '' no)snowberry"
fi
use fluidsynth && echo "CONFIG += deng_fluidsynth"
use tools || echo "CONFIG += deng_notools"
use openal && echo "CONFIG += deng_openal"
true
} > config_user.pri || die
}
#Usage: doom_make_wrapper <name> <game> <icon> <desktop entry title> [args]
doom_make_wrapper() {
local name=$1 game=$2 icon=$3 de_title=$4
shift 4
games_make_wrapper $name "doomsday -game ${game} $@"
make_desktop_entry $name "${de_title}" ${icon}
}
src_configure() {
eqmake5 doomsday.pro
}
src_install() {
emake INSTALL_ROOT="${D}" install
dodoc "${S}"/../README.md
mv "${D}/${GAMES_DATADIR}"/{${PN}/data/jdoom,doom-data} || die
dosym "${GAMES_DATADIR}"/doom-data "${GAMES_DATADIR}"/${PN}/data/jdoom
if use !dedicated ; then
if use snowberry ; then
python_replicate_script "${D}"/"${GAMES_BINDIR}"/launch-doomsday
installmodules() {
# relocate snowberry module directory recursively into site-packages
python_domodule "${D}/${GAMES_DATADIR}"/${PN}/snowberry
# hack around improper path handling
sed -i \
-e "s:os.chdir.*$:os.chdir('$(python_get_sitedir)/snowberry'):" \
"${D%/}$(python_get_scriptdir)"/launch-doomsday || die
}
python_foreach_impl installmodules
# remove old module dir
rm -r "${D}/${GAMES_DATADIR}"/${PN}/snowberry || die
make_desktop_entry launch-doomsday "Snowberry DoomsDay" snowberry
doicon ../snowberry/graphics/snowberry.png
fi
if use doom; then
local res_arg
if use resources; then
res_arg="-def \"${GAMES_DATADIR}\"/${PN}/defs/jdoom/jDRP.ded"
fi
doicon ../snowberry/graphics/orb-doom.png
doom_make_wrapper jdoom doom1 orb-doom "DoomsDay Engine: Doom 1" "${res_arg}"
elog "Created jdoom launcher. To play Doom place your doom.wad to"
elog "\"${GAMES_DATADIR}\"/doom-data"
elog
if use demo; then
doom_make_wrapper jdoom-demo doom1-share orb-doom "DoomsDay Engine: Doom 1 Demo" \
"-iwad \"${GAMES_DATADIR}\"/doom-data/doom1.wad ${res_arg}"
fi
if use freedoom; then
doom_make_wrapper jdoom-freedoom doom1-share orb-doom "DoomsDay Engine: FreeDoom" \
"-iwad \"${GAMES_DATADIR}\"/doom-data/freedoom/doom1.wad"
fi
fi
if use hexen; then
doicon ../snowberry/graphics/orb-hexen.png
doom_make_wrapper jhexen hexen orb-hexen "DoomsDay Engine: Hexen"
elog "Created jhexen launcher. To play Hexen place your hexen.wad to"
elog "\"${GAMES_DATADIR}\"/${PN}/data/jhexen"
elog
fi
if use heretic; then
doicon ../snowberry/graphics/orb-heretic.png
doom_make_wrapper jheretic heretic orb-heretic "DoomsDay Engine: Heretic"
elog "Created jheretic launcher. To play Heretic place your heretic.wad to"
elog "\"${GAMES_DATADIR}\"/${PN}/data/jheretic"
elog
fi
fi
prepgamesdirs
}

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@@ -1,309 +0,0 @@
--- ./build/mac/createfont_osx.py (original)
+++ ./build/mac/createfont_osx.py (refactored)
@@ -36,7 +36,7 @@
def _getBitmapImageRep(size, hasAlpha=True):
- width, height = map(int, size)
+ width, height = list(map(int, size))
return NSBitmapImageRep.alloc().initWithBitmapDataPlanes_pixelsWide_pixelsHigh_bitsPerSample_samplesPerPixel_hasAlpha_isPlanar_colorSpaceName_bytesPerRow_bitsPerPixel_(None, width, height, 8, 4, hasAlpha, False, NSDeviceRGBColorSpace, width*4, 32)
@@ -55,7 +55,7 @@
def filter_range(n):
offset = 1 # - int(n/5)
- return range(-n/2 + offset, n/2 + offset)
+ return list(range(-n/2 + offset, n/2 + offset))
class SysFont(object):
@@ -79,7 +79,7 @@
self._isBold and 'Bold' or '',
self._isOblique and 'Oblique' or '')
self._font = NSFont.fontWithName_size_(name, self._size)
- print name, self._font
+ print(name, self._font)
if self._font is None:
if self._isBold:
self._font = NSFont.boldSystemFontOfSize(self._size)
@@ -121,10 +121,10 @@
self._isUnderline = isUnderline
def size(self, text):
- return tuple(map(int,map(math.ceil, NSString.sizeWithAttributes_(text, {
+ return tuple(map(int,list(map(math.ceil, NSString.sizeWithAttributes_(text, {
NSFontAttributeName: self._font,
NSUnderlineStyleAttributeName: self._isUnderline and 1.0 or 0,
- }))))
+ })))))
def advancement(self, glyph):
return tuple(self._font.advancementForGlyph_(ord(glyph)))
@@ -196,7 +196,7 @@
[6, 36, 90, 120, 90, 36, 6],
[1, 6, 15, 20, 15, 6, 1]]
else:
- print "factors for filter size", filter_size, "not defined!"
+ print("factors for filter size", filter_size, "not defined!")
factors = 0
# Filter a shadow.
@@ -269,7 +269,7 @@
if __name__=='__main__':
if len(sys.argv) < 5:
- print "usage: " + sys.argv[0] + " (font-name) (font-size) (texture-width) (output-file)"
+ print("usage: " + sys.argv[0] + " (font-name) (font-size) (texture-width) (output-file)")
sys.exit(0)
out_filename = sys.argv[4]
@@ -286,17 +286,17 @@
texture_width = int(sys.argv[3])
font_point_height = s.get_height()
- print "Font texture width =", texture_width
- print "Line height =", font_point_height, "pt"
- print "Font size =", point_size, "pt"
+ print("Font texture width =", texture_width)
+ print("Line height =", font_point_height, "pt")
+ print("Font size =", point_size, "pt")
ascent = s.get_ascent()
descent = s.get_descent()
- print "Ascent =", ascent, "pt Descent =", descent, "pt"
-
- print "Shadow filter is sized %i for this font." % s.shadow_filter_size()
+ print("Ascent =", ascent, "pt Descent =", descent, "pt")
+
+ print("Shadow filter is sized %i for this font." % s.shadow_filter_size())
border_size = s.border_size()
- print "Glyph borders are %i pixels wide." % border_size
+ print("Glyph borders are %i pixels wide." % border_size)
rover = (0, 0)
line_height = 0
@@ -304,7 +304,7 @@
used_pixels = 0
# Only the basic ASCII set, and some specific characters.
- char_range = range(0x20, 0x7F) + [0x96, 0x97, 0xA3, 0xA4, 0xA9, 0xB0, 0xB1]
+ char_range = list(range(0x20, 0x7F)) + [0x96, 0x97, 0xA3, 0xA4, 0xA9, 0xB0, 0xB1]
for code in char_range:
glyph = Glyph(code)
try:
@@ -320,7 +320,7 @@
# No, move to the new row.
rover = (0, rover[1] + line_height)
texture_height += line_height
- print "Finished a %i pixels tall line." % line_height
+ print("Finished a %i pixels tall line." % line_height)
line_height = 0
glyph.pos = rover
@@ -332,20 +332,20 @@
glyphs.append(glyph)
#except Exception, x:
except KeyboardInterrupt:
- print "Code %i: Failed to render." % code
- print x
-
- print "Finished rendering %i glyphs." % len(glyphs)
+ print("Code %i: Failed to render." % code)
+ print(x)
+
+ print("Finished rendering %i glyphs." % len(glyphs))
actual_line_height = glyphs[0].dims[1] - border_size*2
- print "Actual line height is %i pixels." % actual_line_height
-
- print "Size of the finished texture is %i x %i." % (texture_width, texture_height)
+ print("Actual line height is %i pixels." % actual_line_height)
+
+ print("Size of the finished texture is %i x %i." % (texture_width, texture_height))
actual_height = pow2(texture_height)
total_pixels = texture_width * actual_height
- print "Unused texture area: %.2f %%" % (100*(1.0 - used_pixels/float(total_pixels)))
- print "Writing output to file: %s" % out_filename
+ print("Unused texture area: %.2f %%" % (100*(1.0 - used_pixels/float(total_pixels))))
+ print("Writing output to file: %s" % out_filename)
out = file(out_filename, 'wb')
@@ -365,10 +365,10 @@
scale = float(actual_line_height) / font_point_height
pixel_ascent = int(math.ceil(scale * ascent))
pixel_descent = int(math.ceil(scale * descent))
- print " Pixel ascent/descent:", pixel_ascent, '/', pixel_descent
+ print(" Pixel ascent/descent:", pixel_ascent, '/', pixel_descent)
pixel_line_height = int(scale * font_point_height)
- print " Pixel line height:", pixel_line_height
+ print(" Pixel line height:", pixel_line_height)
# Ascent and descent.
out.write(struct.pack('<HHH', pixel_line_height, pixel_ascent, pixel_descent))
@@ -379,7 +379,7 @@
g.dims[0], g.dims[1]))
# Glyph map.
- print " Writing glyph map..."
+ print(" Writing glyph map...")
for y in range(texture_height):
for x in range(texture_width):
pixel = find_pixel(glyphs, x, y)
--- ./build/scripts/packres.py (original)
+++ ./build/scripts/packres.py (refactored)
@@ -6,8 +6,8 @@
import sys, os, os.path, zipfile
if len(sys.argv) < 2:
- print "Usage: %s pk3-target-dir" % sys.argv[0]
- print "(run in build/scripts/)"
+ print("Usage: %s pk3-target-dir" % sys.argv[0])
+ print("(run in build/scripts/)")
sys.exit(0)
# Check quiet flag.
@@ -27,7 +27,7 @@
self.files += fileNamesArray
def msg(self, text):
- if not quietMode: print text
+ if not quietMode: print(text)
def create(self, name):
full_name = os.path.join(target_dir, name)
@@ -61,7 +61,7 @@
process_dir(full_src, dest)
# Write it out.
- print "Created %s (with %i files)." % (os.path.normpath(full_name), len(pk3.namelist()))
+ print("Created %s (with %i files)." % (os.path.normpath(full_name), len(pk3.namelist())))
pk3.close()
# First up, doomsday.pk3.
--- ./build/scripts/wadcompiler.py (original)
+++ ./build/scripts/wadcompiler.py (refactored)
@@ -49,7 +49,7 @@
self.type = self.file.read(4)
count = struct.unpack('<I', self.file.read(4))[0]
info_offset = struct.unpack('<I', self.file.read(4))[0]
- print "%s, type=%s, count=%i, info_offset=%i" % (self.file_name, self.type, count, info_offset)
+ print("%s, type=%s, count=%i, info_offset=%i" % (self.file_name, self.type, count, info_offset))
self.lumps = []
# Read the info table.
self.file.seek(info_offset)
@@ -68,7 +68,7 @@
self.lumps.append( Lump(info[2], data, info[0]) )
def write(self):
- print 'writing', self.file_name
+ print('writing', self.file_name)
self.file.truncate()
self.file.seek(0)
# Type.
@@ -104,17 +104,17 @@
def set_type(self, new_type):
if len(new_type) != 4:
- print "'%s' is not a valid type. Must have 4 chars." % new_type
+ print("'%s' is not a valid type. Must have 4 chars." % new_type)
else:
- print 'setting type to %s' % new_type
+ print('setting type to %s' % new_type)
self.type = new_type
def list(self):
for i in range(len(self.lumps)):
lump = self.lumps[i]
- print "%5i -- %-8s (at %8i, %8i bytes)" % (i, lump.name, lump.offset,
- len(lump.data))
- print "%i lumps total." % len(self.lumps)
+ print("%5i -- %-8s (at %8i, %8i bytes)" % (i, lump.name, lump.offset,
+ len(lump.data)))
+ print("%i lumps total." % len(self.lumps))
def insert(self, at_lump, names):
# Where to insert?
@@ -128,13 +128,13 @@
at = i
break
if at == -1:
- print "could not find insert point, aborting"
+ print("could not find insert point, aborting")
return
- print "inserting at index %i..." % at
+ print("inserting at index %i..." % at)
for name in names:
real, arch = split_name(name)
- print "inserting %s as %s" % (real, valid_lump_name(arch))
+ print("inserting %s as %s" % (real, valid_lump_name(arch)))
self.lumps.insert(at, Lump(valid_lump_name(arch),
file(real, 'rb').read(), 0))
@@ -164,28 +164,28 @@
break
else:
nice_name += ext
- print "extracting", lump.name, "(%i bytes) as %s" % (len(lump.data), nice_name)
+ print("extracting", lump.name, "(%i bytes) as %s" % (len(lump.data), nice_name))
f = file(nice_name, 'wb')
f.write(lump.data)
f.close()
def usage():
- print 'Usage: %s [command] [wad] [files]' % sys.argv[0]
- print 'command = l(ist) | c(reate PWAD) | C(reate IWAD) | x(tract) | a(ppend) | i(nsert) | t(ype)'
- print 'Examples:'
- print '%s l some.wad' % sys.argv[0]
- print '%s c new.wad LUMP1 LUMP2 LUMP3' % sys.argv[0]
- print '%s i LUMP2 some.wad LUMP5 LUMP6 LUMP7 (at LUMP2)' % sys.argv[0]
- print '%s a existing.wad LUMP4 LUMP5' % sys.argv[0]
- print '%s x existing.wad (extracts all lumps)' % sys.argv[0]
- print '%s x existing.wad LUMP4 (extracts selected lumps)' % sys.argv[0]
- print '%s t existing.wad IWAD' % sys.argv[0]
- print 'You can specify files as realfilename@LUMPNAME.'
+ print('Usage: %s [command] [wad] [files]' % sys.argv[0])
+ print('command = l(ist) | c(reate PWAD) | C(reate IWAD) | x(tract) | a(ppend) | i(nsert) | t(ype)')
+ print('Examples:')
+ print('%s l some.wad' % sys.argv[0])
+ print('%s c new.wad LUMP1 LUMP2 LUMP3' % sys.argv[0])
+ print('%s i LUMP2 some.wad LUMP5 LUMP6 LUMP7 (at LUMP2)' % sys.argv[0])
+ print('%s a existing.wad LUMP4 LUMP5' % sys.argv[0])
+ print('%s x existing.wad (extracts all lumps)' % sys.argv[0])
+ print('%s x existing.wad LUMP4 (extracts selected lumps)' % sys.argv[0])
+ print('%s t existing.wad IWAD' % sys.argv[0])
+ print('You can specify files as realfilename@LUMPNAME.')
# Call main function.
-print 'WAD Compiler by skyjake@users.sourceforge.net'
-print '$Date$'
+print('WAD Compiler by skyjake@users.sourceforge.net')
+print('$Date$')
# Check the args.
if len(sys.argv) < 3:
@@ -219,7 +219,7 @@
try:
wad = Wad(wad_name, mode)
except:
- print 'Failure to open %s.' % wad_name
+ print('Failure to open %s.' % wad_name)
import traceback
traceback.print_exc()
sys.exit(2)
--- ./engine/scripts/makedmt.py (original)
+++ ./engine/scripts/makedmt.py (refactored)
@@ -118,7 +118,7 @@
# Translate the type into a real C type.
if '_s' in c_type:
c_type = 'struct ' + c_type
- for symbol, real in type_replacements.items():
+ for symbol, real in list(type_replacements.items()):
c_type = c_type.replace(symbol, real)
# Add some visual padding to align the members.

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@@ -1,34 +0,0 @@
https://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d333332660c1aeef1addae93c2770e
commit 9c1fd1ee90d333332660c1aeef1addae93c2770e
Author: skyjake <skyjake@users.sf.net>
Date: Sun Dec 30 16:45:56 2012 +0200
Fixed|OpenAL: Integer conversion in 64-bit build
diff --git a/doomsday/plugins/openal/src/driver_openal.cpp b/doomsday/plugins/openal/src/driver_openal.cpp
index dd3cb2e..683345b 100644
--- a/doomsday/plugins/openal/src/driver_openal.cpp
+++ b/doomsday/plugins/openal/src/driver_openal.cpp
@@ -56,8 +56,8 @@
#define PI 3.141592654
-#define SRC(buf) ((ALuint)buf->ptr3D)
-#define BUF(buf) ((ALuint)buf->ptr)
+#define SRC(buf) ( (ALuint) PTR2INT(buf->ptr3D) )
+#define BUF(buf) ( (ALuint) PTR2INT(buf->ptr) )
//enum { VX, VY, VZ };
@@ -233,8 +233,8 @@ sfxbuffer_t* DS_SFX_CreateBuffer(int flags, int bits, int rate)
// Create the buffer object.
buf = static_cast<sfxbuffer_t*>(Z_Calloc(sizeof(*buf), PU_APPSTATIC, 0));
- buf->ptr = (void*) bufName;
- buf->ptr3D = (void*) srcName;
+ buf->ptr = INT2PTR(void, bufName);
+ buf->ptr3D = INT2PTR(void, srcName);
buf->bytes = bits / 8;
buf->rate = rate;
buf->flags = flags;

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@@ -1,158 +0,0 @@
--- doomsday/plugins/openal/src/driver_openal.cpp 2012-05-15 06:01:38.000000000 +0200
+++ doomsday/plugins/openal/src/driver_openal.cpp 2012-05-29 07:37:21.170639342 +0200
@@ -66,6 +66,7 @@ ALenum(*EAXGet) (const struct _GUID* pro
ALenum(*EAXSet) (const struct _GUID* propertySetID, ALuint prop, ALuint source, ALvoid* value, ALuint size);
#endif
+extern "C" {
int DS_Init(void);
void DS_Shutdown(void);
void DS_Event(int type);
@@ -83,6 +84,7 @@ void DS_SFX_Setv(sfxbuffer_t* buf, int p
void DS_SFX_Listener(int prop, float value);
void DS_SFX_Listenerv(int prop, float* values);
int DS_SFX_Getv(int prop, void* values);
+}
#ifdef WIN32
// EAX 2.0 GUIDs
@@ -134,14 +136,14 @@ static void loadExtensions(void)
#endif
}
-int DS_Init(void)
+extern "C" int DS_Init(void)
{
// Already initialized?
if(initOk) return true;
// Open a playback device.
/// @todo Shouldn't we use the system default device?
- device = alcOpenDevice((ALCchar*) "DirectSound3D");
+ device = alcOpenDevice((ALCchar*) NULL);
if(!device)
{
Con_Message("OpenAL init failed (device: DirectSound3D).\n");
@@ -167,7 +169,7 @@ int DS_Init(void)
return true;
}
-void DS_Shutdown(void)
+extern "C" void DS_Shutdown(void)
{
if(!initOk) return;
@@ -185,12 +187,12 @@ void DS_Event(int /*type*/)
// Not supported.
}
-int DS_SFX_Init(void)
+extern "C" int DS_SFX_Init(void)
{
return true;
}
-sfxbuffer_t* DS_SFX_CreateBuffer(int flags, int bits, int rate)
+extern "C" sfxbuffer_t* DS_SFX_CreateBuffer(int flags, int bits, int rate)
{
sfxbuffer_t* buf;
ALuint bufName, srcName;
@@ -236,7 +238,7 @@ sfxbuffer_t* DS_SFX_CreateBuffer(int fla
return buf;
}
-void DS_SFX_DestroyBuffer(sfxbuffer_t* buf)
+extern "C" void DS_SFX_DestroyBuffer(sfxbuffer_t* buf)
{
ALuint srcName, bufName;
@@ -251,7 +253,7 @@ void DS_SFX_DestroyBuffer(sfxbuffer_t* b
Z_Free(buf);
}
-void DS_SFX_Load(sfxbuffer_t* buf, struct sfxsample_s* sample)
+extern "C" void DS_SFX_Load(sfxbuffer_t* buf, struct sfxsample_s* sample)
{
if(!buf || !sample) return;
@@ -277,7 +279,7 @@ void DS_SFX_Load(sfxbuffer_t* buf, struc
/**
* Stops the buffer and makes it forget about its sample.
*/
-void DS_SFX_Reset(sfxbuffer_t* buf)
+extern "C" void DS_SFX_Reset(sfxbuffer_t* buf)
{
if(!buf) return;
@@ -285,7 +287,7 @@ void DS_SFX_Reset(sfxbuffer_t* buf)
buf->sample = NULL;
}
-void DS_SFX_Play(sfxbuffer_t* buf)
+extern "C" void DS_SFX_Play(sfxbuffer_t* buf)
{
ALuint source;
@@ -310,7 +312,7 @@ void DS_SFX_Play(sfxbuffer_t* buf)
buf->flags |= SFXBF_PLAYING;
}
-void DS_SFX_Stop(sfxbuffer_t* buf)
+extern "C" void DS_SFX_Stop(sfxbuffer_t* buf)
{
if(!buf || !buf->sample) return;
@@ -318,7 +320,7 @@ void DS_SFX_Stop(sfxbuffer_t* buf)
buf->flags &= ~SFXBF_PLAYING;
}
-void DS_SFX_Refresh(sfxbuffer_t* buf)
+extern "C" void DS_SFX_Refresh(sfxbuffer_t* buf)
{
ALint state;
@@ -368,7 +370,7 @@ static void setPan(ALuint source, float
alSourcefv(source, AL_POSITION, pos);
}
-void DS_SFX_Set(sfxbuffer_t* buf, int prop, float value)
+extern "C" void DS_SFX_Set(sfxbuffer_t* buf, int prop, float value)
{
ALuint source;
@@ -411,7 +413,7 @@ void DS_SFX_Set(sfxbuffer_t* buf, int pr
}
}
-void DS_SFX_Setv(sfxbuffer_t* buf, int prop, float* values)
+extern "C" void DS_SFX_Setv(sfxbuffer_t* buf, int prop, float* values)
{
ALuint source;
@@ -435,7 +437,7 @@ void DS_SFX_Setv(sfxbuffer_t* buf, int p
}
}
-void DS_SFX_Listener(int prop, float value)
+extern "C" void DS_SFX_Listener(int prop, float value)
{
switch(prop)
{
@@ -451,7 +453,7 @@ void DS_SFX_Listener(int prop, float val
}
}
-void DS_SFX_Listenerv(int prop, float* values)
+extern "C" void DS_SFX_Listenerv(int prop, float* values)
{
float ori[6];
@@ -489,7 +491,7 @@ void DS_SFX_Listenerv(int prop, float* v
}
}
-int DS_SFX_Getv(int /*prop*/, void* /*values*/)
+extern "C" int DS_SFX_Getv(int /*prop*/, void* /*values*/)
{
// Stub.
return 0;

View File

@@ -1,6 +0,0 @@
#!/bin/bash
userdir="${HOME}/.doomsday/GAME"
mkdir -p "${userdir}"
cd "${userdir}"
exec doomsday -game GAME -userdir "${userdir}" "$@"