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dev-games/godot: add 4.0.3
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
This commit is contained in:
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DIST godot-3.5.2-stable.tar.xz 24047432 BLAKE2B a4d600cb174b2f79cc91c583b1052db2e7e2921003ffd5a307a2484af9cc050b600e763b6016ba2df043ba5e492f0bdd13c207fd3a3d794b6602f7c574093cb0 SHA512 e9f3c8b23cd69422639fe22948fb1f5f2071dff6e013fee3c08d6d3c1f39de4dfc252d32eb395c847021c9bbc1b2fa320500140ff3e684bf00530889ba48a181
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DIST godot-4.0.2-stable.tar.xz 29909648 BLAKE2B e8c99450a4b6871fa91b2bf6596ef82702e72dcc73b4f5b01f6338fc11a812a9bc47c60ddf36dbbff963461acb74406960a275d386bc217708a1c88df9050e3b SHA512 53aefef2f0ea63c82834f0e2da7b898c8504b6d7a3bef0af61d6c730c5ba2db21ea99a2cb10731bd39209d72a492059d93475019418658c4e181b514d6d09ed3
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DIST godot-4.0.3-stable.tar.xz 30203636 BLAKE2B bfdf2f3a349d541039639fbce9d9d10ba6bfc200ae9442900709b1cb3d3c40dcf68b3de10d9ebe7211a1dfc380a5cf8954c5ed1d9a510afaeec8cee2dc4e9123 SHA512 185c3caf99dbfeffc83fa8298c801121ee58c4c6d3854127aeb3cb2128ed08ea1925229b90f08a79e3ea5e674725fe62e219226a58a17789c0e72ae8f27ed576
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229
dev-games/godot/godot-4.0.3.ebuild
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229
dev-games/godot/godot-4.0.3.ebuild
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# Copyright 2022-2023 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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EAPI=8
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PYTHON_COMPAT=( python3_{9..11} )
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inherit bash-completion-r1 desktop python-any-r1 scons-utils toolchain-funcs xdg
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DESCRIPTION="Multi-platform 2D and 3D game engine with a feature-rich editor"
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HOMEPAGE="https://godotengine.org/"
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SRC_URI="https://downloads.tuxfamily.org/godotengine/${PV}/${P}-stable.tar.xz"
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S="${WORKDIR}/${P}-stable"
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LICENSE="
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MIT
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Apache-2.0 BSD Boost-1.0 CC0-1.0 Unlicense ZLIB
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gui? ( CC-BY-4.0 ) tools? ( OFL-1.1 )"
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SLOT="4"
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KEYWORDS="~amd64"
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# Enable roughly same as upstream by default so it works as expected,
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# except raycast (tools-only heavy dependency), and deprecated.
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IUSE="
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alsa +dbus debug deprecated +fontconfig +gui pulseaudio raycast
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+runner speech test +theora +tools +udev +upnp +vulkan +webp"
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# TODO: tests still need more figuring out
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RESTRICT="test"
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# dlopen: libglvnd
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RDEPEND="
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app-arch/zstd:=
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dev-games/recastnavigation:=
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dev-libs/icu:=
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dev-libs/libpcre2:=[pcre32]
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media-libs/freetype[brotli,harfbuzz]
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media-libs/harfbuzz:=[icu]
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media-libs/libogg
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media-libs/libpng:=
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media-libs/libvorbis
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<net-libs/mbedtls-3:=
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net-libs/wslay
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sys-libs/zlib:=
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alsa? ( media-libs/alsa-lib )
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dbus? ( sys-apps/dbus )
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fontconfig? ( media-libs/fontconfig )
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gui? (
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media-libs/libglvnd
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x11-libs/libX11
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x11-libs/libXcursor
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x11-libs/libXext
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x11-libs/libXi
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x11-libs/libXinerama
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x11-libs/libXrandr
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x11-libs/libXrender
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x11-libs/libxkbcommon
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tools? ( raycast? ( media-libs/embree:3 ) )
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vulkan? ( media-libs/vulkan-loader[X] )
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)
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pulseaudio? ( media-libs/libpulse )
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speech? ( app-accessibility/speech-dispatcher )
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theora? ( media-libs/libtheora )
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tools? ( app-misc/ca-certificates )
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udev? ( virtual/udev )
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upnp? ( net-libs/miniupnpc:= )
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webp? ( media-libs/libwebp:= )"
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DEPEND="
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${RDEPEND}
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gui? ( x11-base/xorg-proto )
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tools? ( test? ( dev-cpp/doctest ) )"
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BDEPEND="virtual/pkgconfig"
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PATCHES=(
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"${FILESDIR}"/${PN}-4.0_beta3-headless-header.patch
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"${FILESDIR}"/${PN}-4.0_rc2-musl.patch
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"${FILESDIR}"/${PN}-4.0_rc3-scons.patch
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)
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src_prepare() {
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default
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sed -i "1,5s/ godot/&${SLOT}/i" misc/dist/linux/godot.6 || die
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sed -i "/id/s/Godot/&${SLOT}/" misc/dist/linux/org.godotengine.Godot.appdata.xml || die
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sed -e "s/=godot/&${SLOT}/" -e "/^Name=/s/$/ ${SLOT}/" \
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-i misc/dist/linux/org.godotengine.Godot.desktop || die
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sed -i "s|pkg-config |$(tc-getPKG_CONFIG) |" platform/linuxbsd/detect.py || die
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# use of builtin_ switches can be messy (see below), delete to be sure
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local unbundle=(
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doctest embree freetype graphite harfbuzz icu4c libogg
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libpng libtheora libvorbis libwebp linuxbsd_headers mbedtls
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miniupnpc pcre2 recastnavigation volk wslay zlib zstd
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# certs: unused by generated header, but scons panics if not found
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)
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rm -r "${unbundle[@]/#/thirdparty/}" || die
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ln -s "${ESYSROOT}"/usr/include/doctest thirdparty/ || die
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}
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src_compile() {
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local -x BUILD_NAME=gentoo # replaces "custom_build" in version string
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local esconsargs=(
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AR="$(tc-getAR)" CC="$(tc-getCC)" CXX="$(tc-getCXX)"
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progress=no
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verbose=yes
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use_sowrap=no
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alsa=$(usex alsa)
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dbus=$(usex dbus)
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deprecated=$(usex deprecated)
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fontconfig=$(usex fontconfig)
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opengl3=$(usex gui)
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pulseaudio=$(usex pulseaudio)
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speechd=$(usex speech)
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udev=$(usex udev)
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use_volk=no # unnecessary when linking directly to libvulkan
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vulkan=$(usex gui $(usex vulkan))
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x11=$(usex gui)
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system_certs_path="${EPREFIX}"/etc/ssl/certs/ca-certificates.crt
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# platform/*/detect.py uses builtin_* switches to check if need
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# to link with system libraries, but ignores whether the dep is
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# actually used, so "enable" deleted builtins on disabled deps
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builtin_certs=no
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builtin_embree=$(usex !gui yes $(usex !tools yes $(usex !raycast)))
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builtin_enet=yes # bundled copy is patched for IPv6+DTLS support
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builtin_freetype=no
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builtin_glslang=yes #879111 (for now, may revisit if more stable)
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builtin_graphite=no
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builtin_harfbuzz=no
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builtin_icu4c=no
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builtin_libogg=no
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builtin_libpng=no
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builtin_libtheora=$(usex !theora)
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builtin_libvorbis=no
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builtin_libwebp=$(usex !webp)
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builtin_mbedtls=no
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builtin_miniupnpc=$(usex !upnp)
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builtin_msdfgen=yes # not wired for unbundling nor packaged
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builtin_pcre2=no
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builtin_recastnavigation=no
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builtin_rvo2=yes # bundled copy has godot-specific changes
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builtin_squish=yes # ^ likewise, may not be safe to unbundle
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builtin_wslay=no
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builtin_xatlas=yes # not wired for unbundling nor packaged
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builtin_zlib=no
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builtin_zstd=no
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# (more is bundled in third_party/ but they lack builtin_* switches)
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# modules with optional dependencies, "possible" to disable more but
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# gets messy and breaks all sorts of features (expected enabled)
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module_mono_enabled=no # unhandled
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# note raycast is only enabled on amd64+arm64, see raycast/config.py
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module_raycast_enabled=$(usex gui $(usex tools $(usex raycast)))
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module_theora_enabled=$(usex theora)
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module_upnp_enabled=$(usex upnp)
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module_webp_enabled=$(usex webp)
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# let *FLAGS handle these, e.g. can pass -flto as-is
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debug_symbols=no
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lto=none
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optimize=custom
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use_static_cpp=no
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)
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if use runner && use tools; then
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# build alternate faster + ~60% smaller binary for running
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# games or servers without game development debug paths
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escons extra_suffix=runner target=template_release "${esconsargs[@]}"
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fi
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esconsargs+=(
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target=$(usex tools editor template_$(usex debug{,} release))
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dev_build=$(usex debug)
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# harmless but note this bakes in --test in the final binary
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tests=$(usex tools $(usex test))
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)
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escons extra_suffix=main "${esconsargs[@]}"
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}
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src_test() {
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xdg_environment_reset
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bin/godot*.main --headless --test || die
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}
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src_install() {
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local s=godot${SLOT}
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newbin bin/godot*.main ${s}
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if use runner && use tools; then
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newbin bin/godot*.runner ${s}-runner
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else
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# always available, revdeps shouldn't depend on [runner]
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dosym ${s} /usr/bin/${s}-runner
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fi
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newman misc/dist/linux/godot.6 ${s}.6
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dodoc AUTHORS.md CHANGELOG.md DONORS.md README.md
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if use gui; then
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newicon icon.svg ${s}.svg
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newmenu misc/dist/linux/org.godotengine.Godot.desktop \
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org.godotengine.${s^}.desktop
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insinto /usr/share/metainfo
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newins misc/dist/linux/org.godotengine.Godot.appdata.xml \
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org.godotengine.${s^}.appdata.xml
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insinto /usr/share/mime/application
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newins misc/dist/linux/org.godotengine.Godot.xml \
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org.godotengine.${s^}.xml
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fi
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newbashcomp misc/dist/shell/godot.bash-completion ${s}
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bashcomp_alias ${s}{,-runner}
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insinto /usr/share/fish/vendor_completions.d
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newins misc/dist/shell/godot.fish ${s}.fish
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dosym ${s}.fish /usr/share/fish/vendor_completions.d/${s}-runner.fish
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insinto /usr/share/zsh/site-functions
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newins misc/dist/shell/_godot.zsh-completion _${s}
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dosym _${s} /usr/share/zsh/site-functions/_${s}-runner
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}
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