Commit Graph
248 Commits
Author SHA1 Message Date
Kovid Goyal f9b35c71d7 Another place to use NUM_UNDERLINE_STYLES 2022-02-04 14:16:31 +05:30
Joseph Adams a2c4f830b3 Enable use of higher options for underlining text.
In `Colored and styled underlines` it's proposed that the SGR codes
\e[4:4m and \e[4:5m are used to add a dotted or dashed underline to the
rendering context respectively. This commit prepares the necessary
changes to add the two additional underline style, while still rendering
them as a normal underline and curly underline.
2022-01-13 17:27:02 +01:00
Kovid Goyal 79ec8b60b9 Fix visual select window sometimes showing stale window titles 2021-12-31 21:08:20 +05:30
pagedown 60839cdb47 DRYer: Use gl_size to convert coordinates 2021-12-31 09:04:47 +08:00
Kovid Goyal a867b4444d Clamp border rects to pixels
This uses the same co-ord calculation for border rects as for text
cells. DRYer and avoids borders and blank rects being drawn at haf pixel
offsets.
2021-12-31 06:20:57 +05:30
Kovid Goyal 072fe91518 ... 2021-12-30 20:44:30 +05:30
Kovid Goyal 07e6171dc5 DRYer 2021-12-30 20:32:17 +05:30
Kovid Goyal 9a80fcee37 Ensure sizes for window number decorations are correct 2021-12-30 19:05:06 +05:30
Kovid Goyal f6b748712c Clamp positions of window numbers/titles to nearest pixel
Avoids jaggies in rendering
2021-12-26 11:05:16 +05:30
Kovid Goyal 6e351cd945 Restore ability to use foreground color unchanged for selections 2021-12-06 05:23:41 +05:30
Kovid Goyal 759feac95b Make the gl pixel clamping functions more widely available 2021-12-05 18:16:36 +05:30
Kovid Goyal a7eb9850b7 clamp logo position to nearest pixel 2021-12-05 15:53:20 +05:30
Kovid Goyal f01446ff25 ... 2021-12-05 13:26:06 +05:30
Kovid Goyal 525a32be51 better conversion of logo width/height to gl values
Map the naive value back to an integer using the same algorithm as for
the scissor test and adjust the value if they dont match
2021-12-05 13:21:04 +05:30
Kovid Goyal 73386bd67f Use scissor limits as pixel extents in cell render data
More accurate since that is the actual content area
2021-12-05 13:04:43 +05:30
Kovid Goyal d1cf88e942 Make the window geometry in pixels available in CellRenderData 2021-12-05 12:29:33 +05:30
Kovid Goyal 2546afb7aa Use a struct to pass around cell render data 2021-12-05 11:57:22 +05:30
Kovid Goyal bca3179a6d Forgot that draw_cells() is called with a NULL window when drawing the tab bar
Fixes #4317
2021-12-05 07:44:51 +05:30
Kovid Goyal b36d8d6469 Fix logo rendering under wayland, which requires premult 2021-12-04 12:50:48 +05:30
Kovid Goyal 42a2493286 Fade the window logo by a configurable amount 2021-12-03 18:05:59 +05:30
Kovid Goyal 6f48dda8b9 Fix storage of window logos
Store by id not pointer since the pointers are not stable. And use two
hash maps by path and by id for fast lookup.
2021-12-03 17:43:45 +05:30
Kovid Goyal b8b495ac31 Fix text not rendered when showing window logo 2021-12-03 13:54:28 +05:30
Kovid Goyal 757c7900d9 Dont draw the window logo during a live resize 2021-12-03 13:20:57 +05:30
Kovid Goyal 3d2877eeb9 More work on per window logo 2021-12-03 13:19:10 +05:30
Kovid Goyal e04919098f Start work on a per window logo 2021-12-02 11:14:17 +05:30
Kovid Goyal 5d05aeaace ... 2021-12-02 07:28:27 +05:30
Kovid Goyal ef07e2941c Fix clamping of background image 2021-12-01 20:12:31 +05:30
Kovid Goyal 0c3a8dadf6 bg uniforms should be reset when options are reloaded 2021-12-01 16:43:15 +05:30
Kovid Goyal d9c400ac32 Forgot to recalculate height_gl leading to vertically stretched characters for window numbers 2021-11-04 08:53:17 +05:30
Kovid Goyal 477baf390b DRYer 2021-11-03 09:32:49 +05:30
pagedown ce36b09593 Visible bell color falls back to default fg when selection bg is none 2021-11-03 10:07:57 +08:00
pagedown b4a6ed8d8f Allows the visual bell color to be configured 2021-11-02 19:38:36 +08:00
Kovid Goyal 588313b9ac Dont re-render window chars unless needed 2021-11-01 20:38:19 +05:30
Kovid Goyal 9517c3500d Allow visually selecting upto 36 windows
Also dont draw the window title if the window is too small
2021-11-01 10:46:54 +05:30
Kovid Goyal 1b8978fede Implement rendering of ASCII char with FreeType 2021-11-01 10:17:26 +05:30
Kovid Goyal 5796cbc040 Remove the seven segment shader 2021-11-01 08:42:02 +05:30
Kovid Goyal 49726384f7 Start work on rendering visual select numbers using fonts instead of seven segment display 2021-11-01 08:40:03 +05:30
Kovid Goyal e7386735f4 Make code to load alpha mask texture re-useable 2021-11-01 07:29:04 +05:30
Kovid Goyal ddfa653197 resizing size text should be drawn with the current foreground color 2021-11-01 07:19:17 +05:30
itepechi 9289c2de69 Refactor background_image_anchor for cleaner code 2021-10-30 04:34:33 +09:00
itepechi dac1612cb0 Calculate background image position on the GPU 2021-10-30 04:34:33 +09:00
itepechi 87d79c7415 Change the naming of directions in option background_image_anchor for consistency
Replaced cardinal directions with "relative" directions.
2021-10-30 04:34:33 +09:00
itepechi 86d7aaa03a Add clamped to option background_image_layout 2021-10-30 04:34:33 +09:00
itepechi cae31ab336 Read/Write bganchor directly from the options' state
Slight performance improvement, maybe?
Also, `kitty/graphics.h` has been reverted to the original version;
this version would be better in that aspect too.
2021-10-30 04:34:32 +09:00
itepechi 2aa01c58a1 Add option background_image_anchor to configure bgimage position 2021-10-30 04:34:32 +09:00
Kovid Goyal ce823e4b08 Fix incorrect scissoring for window resize counter
It uses draw_graphics, which uses a scissor, but the scissor was set by
the last call to draw_cells() which is not called during a resize,
leaving us with an incorrect scissor.

Fixes #4160
2021-10-28 21:45:15 +05:30
Kovid Goyal 702bfccfa2 Allow reverse video for the mouse selection
Fixes #646
2021-10-28 15:01:48 +05:30
Kovid Goyal 28386cc496 Fix nulling selection_fg not working 2021-10-28 14:38:35 +05:30
Kovid Goyal c06a03ab96 Avoid very low contrast colors for reverse video cursor 2021-10-28 14:14:38 +05:30
Kovid Goyal 93dbcab10a Refactor code to get cell colors 2021-10-28 13:35:30 +05:30