Refactor background_image_anchor for cleaner code

This commit is contained in:
itepechi 2021-10-30 03:07:03 +09:00
parent dac1612cb0
commit 9289c2de69
4 changed files with 23 additions and 35 deletions

View File

@ -8,7 +8,7 @@
#define tex_right 1
#define tex_bottom 1
uniform float rescaled;
uniform float adjust_scale;
uniform vec2 transform; // [ pos_left_relative, pos_top_relative ]
uniform vec4 sizes; // [ window_width, window_height, image_width, image_height ]
@ -29,7 +29,7 @@ const vec2 tex_map[] = vec2[4](
float scaling_factor(int i) {
return rescaled * (sizes[i] / sizes[i + 2]) + (1 - rescaled);
return adjust_scale * (sizes[i] / sizes[i + 2]) + (1 - adjust_scale);
}
float position_divisor(int i) {

View File

@ -65,7 +65,9 @@ typedef enum MouseTrackingProtocols { NORMAL_PROTOCOL, UTF8_PROTOCOL, SGR_PROTOC
typedef enum MouseShapes { BEAM, HAND, ARROW } MouseShape;
typedef enum { NONE, MENUBAR, WINDOW, ALL } WindowTitleIn;
typedef enum { TILING, SCALED, MIRRORED, CLAMPED } BackgroundImageLayout;
typedef enum { TOP_LEFT, TOP, TOP_RIGHT, LEFT, CENTER, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT } BackgroundImageAnchor;
typedef struct {
float x, y;
} BackgroundImageAnchor;
#define MAX_CHILDREN 512
#define BLANK_CHAR 0

View File

@ -81,24 +81,18 @@ bglayout(PyObject *layout_name) {
static BackgroundImageAnchor
bganchor(PyObject *anchor_name) {
const char *name = PyUnicode_AsUTF8(anchor_name);
if (strcmp(name, "top") == 0) {
return TOP;
} else if (strcmp(name, "top-right") == 0) {
return TOP_RIGHT;
} else if (strcmp(name, "left") == 0) {
return LEFT;
} else if (strcmp(name, "center") == 0) {
return CENTER;
} else if (strcmp(name, "right") == 0) {
return RIGHT;
} else if (strcmp(name, "bottom-left") == 0) {
return BOTTOM_LEFT;
} else if (strcmp(name, "bottom") == 0) {
return BOTTOM;
} else if (strcmp(name, "bottom-right") == 0) {
return BOTTOM_RIGHT;
BackgroundImageAnchor anchor = { .x = 0.5f, .y = 0.5f };
if (strstr(name, "top") != NULL) {
anchor.y = 0.0f;
} else if (strstr(name, "bottom") != NULL) {
anchor.y = 1.0f;
}
return TOP_LEFT;
if (strstr(name, "left") != NULL) {
anchor.x = 0.0f;
} else if (strstr(name, "right") != NULL) {
anchor.x = 1.0f;
}
return anchor;
}
#define STR_SETTER(name) { \

View File

@ -166,7 +166,7 @@ typedef struct {
static CellProgramLayout cell_program_layouts[NUM_PROGRAMS];
static ssize_t blit_vertex_array;
typedef struct {
GLint image_location, rescaled_location, transform_location, sizes_location, opacity_location, premult_location;
GLint image_location, adjust_scale_location, transform_location, sizes_location, opacity_location, premult_location;
} BGImageProgramLayout;
static BGImageProgramLayout bgimage_program_layout = {0};
typedef struct {
@ -198,7 +198,7 @@ init_cell_program(void) {
bgimage_program_layout.image_location = get_uniform_location(BGIMAGE_PROGRAM, "image");
bgimage_program_layout.opacity_location = get_uniform_location(BGIMAGE_PROGRAM, "opacity");
bgimage_program_layout.sizes_location = get_uniform_location(BGIMAGE_PROGRAM, "sizes");
bgimage_program_layout.rescaled_location = get_uniform_location(BGIMAGE_PROGRAM, "rescaled");
bgimage_program_layout.adjust_scale_location = get_uniform_location(BGIMAGE_PROGRAM, "adjust_scale");
bgimage_program_layout.transform_location = get_uniform_location(BGIMAGE_PROGRAM, "transform");
bgimage_program_layout.premult_location = get_uniform_location(BGIMAGE_PROGRAM, "premult");
tint_program_layout.tint_color_location = get_uniform_location(TINT_PROGRAM, "tint_color");
@ -408,26 +408,18 @@ draw_bg(OSWindow *w) {
bind_program(BGIMAGE_PROGRAM);
bind_vertex_array(blit_vertex_array);
const bool rescaled = OPT(background_image_layout) == TILING || OPT(background_image_layout) == MIRRORED || OPT(background_image_layout) == CLAMPED;
const bool adjust_scale = OPT(background_image_layout) == TILING || OPT(background_image_layout) == MIRRORED || OPT(background_image_layout) == CLAMPED;
static bool bgimage_constants_set = false;
if (!bgimage_constants_set) {
glUniform1i(bgimage_program_layout.image_location, BGIMAGE_UNIT);
glUniform1f(bgimage_program_layout.opacity_location, OPT(background_opacity));
glUniform1f(bgimage_program_layout.rescaled_location, (GLfloat)rescaled);
glUniform1f(bgimage_program_layout.adjust_scale_location, (GLfloat)adjust_scale);
bgimage_constants_set = true;
}
float pos_left_relative = 0.0f, pos_top_relative = 0.0f;
if (rescaled) {
if (OPT(background_image_anchor) == TOP || OPT(background_image_anchor) == CENTER || OPT(background_image_anchor) == BOTTOM) {
pos_left_relative = 0.5f;
} else if (OPT(background_image_anchor) == TOP_RIGHT || OPT(background_image_anchor) == RIGHT || OPT(background_image_anchor) == BOTTOM_RIGHT) {
pos_left_relative = 1.0f;
}
if (OPT(background_image_anchor) == LEFT || OPT(background_image_anchor) == CENTER || OPT(background_image_anchor) == RIGHT) {
pos_top_relative = 0.5f;
} else if (OPT(background_image_anchor) == BOTTOM_LEFT || OPT(background_image_anchor) == BOTTOM || OPT(background_image_anchor) == BOTTOM_RIGHT) {
pos_top_relative = 1.0f;
}
if (adjust_scale) {
pos_left_relative = OPT(background_image_anchor).x;
pos_top_relative = OPT(background_image_anchor).y;
}
glUniform2f(bgimage_program_layout.transform_location, (GLfloat)pos_left_relative, (GLfloat)pos_top_relative);
glUniform4f(bgimage_program_layout.sizes_location,