Kovid Goyal
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ed74f8e467
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Ensure only a single thread tries to render chars at a time
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2016-10-28 15:09:39 +05:30 |
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Kovid Goyal
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fabdebfd89
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Check for required extensions
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2016-10-28 12:32:55 +05:30 |
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Kovid Goyal
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d00e03ca03
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Micro-optimization
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2016-10-28 12:16:49 +05:30 |
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Kovid Goyal
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88a9d8fb8a
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Use instanced rendering for the sprites as well
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2016-10-28 12:08:52 +05:30 |
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Kovid Goyal
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65e2f6fa09
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Start work on using instanced rendering for cells
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2016-10-28 09:24:13 +05:30 |
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Kovid Goyal
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5791700de7
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Go back to using glTexStorage as it is commonly present via extension and higher performance
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2016-10-28 07:33:15 +05:30 |
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Kovid Goyal
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c9e3d57ed5
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A spot of refactoring
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2016-10-27 23:08:21 +05:30 |
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Kovid Goyal
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6eda70331a
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Char grid now works. Also downgrade GL requirement to 3.3
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2016-10-27 22:48:03 +05:30 |
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Kovid Goyal
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4495859164
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Utility methods to implement orthographic transforms
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2016-10-27 22:09:20 +05:30 |
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Kovid Goyal
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57bfd19c59
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Convenience functions for creating matrices
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2016-10-27 21:00:42 +05:30 |
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Kovid Goyal
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9df413d9be
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Nicer error message if the ARB_copy_image extension is absent
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2016-10-27 17:14:07 +05:30 |
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Kovid Goyal
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cc157f1b3e
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Only store rendered sprite data on the GPU
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2016-10-27 17:09:56 +05:30 |
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Kovid Goyal
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e649cbbd59
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Do the transform to UV space in the shader so that the texture can be dynamically resized
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2016-10-27 15:36:08 +05:30 |
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Kovid Goyal
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736df601dc
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Dont use the image_storage functions since they require OpenGL 4.2
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2016-10-27 15:10:42 +05:30 |
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Kovid Goyal
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f692776e29
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Use a sprite sheet for char cells
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2016-10-27 13:58:36 +05:30 |
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Kovid Goyal
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321373056c
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Start work on a class to manage cell textures on the GPU
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2016-10-26 15:44:27 +05:30 |
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Kovid Goyal
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8c76596f5c
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Specify the needed opengl version centrally
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2016-10-26 12:24:24 +05:30 |
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Kovid Goyal
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7161406ff3
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Handle window resizing correctly
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2016-10-26 10:46:20 +05:30 |
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Kovid Goyal
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cc1a277eeb
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Pre-render the basic ASCII chars
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2016-10-26 10:45:33 +05:30 |
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Kovid Goyal
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412c5982e8
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Only use scalable/outline fonts
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2016-10-26 09:45:19 +05:30 |
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Kovid Goyal
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2e4d2f9e44
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Implement char rendering
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2016-10-25 19:44:55 +05:30 |
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Kovid Goyal
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bf125612c9
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...
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2016-10-25 18:12:29 +05:30 |
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Kovid Goyal
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135db0d834
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Refactor the shaders module to present a nicer interface
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2016-10-25 18:08:38 +05:30 |
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Kovid Goyal
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f7db790061
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Code to work on OpenGL
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2016-10-25 16:22:53 +05:30 |
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Kovid Goyal
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ca57eb9d05
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Use font metrics for wcwidth()
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2016-10-25 09:31:28 +05:30 |
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Kovid Goyal
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b4730e747a
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Implement fallback fonts and rendering of wide characters
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2016-10-25 09:26:59 +05:30 |
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Kovid Goyal
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1f6937973d
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Implement rendering of characters with FreeType
Still need to handle double width and combining characters
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2016-10-24 21:59:34 +05:30 |
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Kovid Goyal
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809a833dc5
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Code to render character cells
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2016-10-24 13:50:24 +05:30 |
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Kovid Goyal
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697db21c64
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Also get font hinting config from font-config
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2016-10-24 11:43:38 +05:30 |
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Kovid Goyal
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67964962ae
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...
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2016-10-24 11:04:00 +05:30 |
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Kovid Goyal
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43df44605f
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Class to manage shaders
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2016-10-24 11:01:25 +05:30 |
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Kovid Goyal
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6480f9f156
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Wire up all the new components
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2016-10-24 10:17:02 +05:30 |
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Kovid Goyal
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6a23dbe1ec
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Start work on rendering fonts using FreeType
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2016-10-23 23:12:00 +05:30 |
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Kovid Goyal
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6f81e12041
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Start work on migrating to OpenGL based rendering
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2016-10-23 21:07:34 +05:30 |
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Kovid Goyal
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aa2e11430a
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...
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2016-10-23 09:29:16 +05:30 |
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Kovid Goyal
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a04cc3a97b
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Limit the number of functions displayed by --profile
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2016-10-22 11:02:35 +05:30 |
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Kovid Goyal
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1244ad0aa1
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Micro-optimization
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2016-10-22 08:57:22 +05:30 |
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Kovid Goyal
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410e6dc259
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Micro-optimization
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2016-10-21 18:10:15 +05:30 |
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Kovid Goyal
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62d2978d1e
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Further optimize calculate_dirty_region() by pre-calculating the cell rects
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2016-10-21 17:59:26 +05:30 |
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Kovid Goyal
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a0664dbbf0
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Optimize calculating dirty region when we know the entire screen is dirty
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2016-10-21 17:48:19 +05:30 |
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Kovid Goyal
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c31421daab
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Micro-optimization
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2016-10-21 17:40:17 +05:30 |
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Kovid Goyal
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051ddce63a
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Add support for bold and italic fonts
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2016-10-21 17:38:04 +05:30 |
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Kovid Goyal
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2153e56020
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Render to an offscreen buffer
That way we can move to threaded rendering if needed for improved
performance
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2016-10-21 17:19:33 +05:30 |
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Kovid Goyal
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6acddc3e6d
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...
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2016-10-21 15:48:36 +05:30 |
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Kovid Goyal
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90e803c542
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Reset should also restore the fg/bg colors to default
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2016-10-21 13:26:42 +05:30 |
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Kovid Goyal
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f25abac41d
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Implement changing of default colors
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2016-10-21 13:12:06 +05:30 |
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Kovid Goyal
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fedfdf00a9
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Speed up painting by detecting the most common background color and using it as the overall background color on each paint event
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2016-10-21 12:26:03 +05:30 |
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Kovid Goyal
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77eb005af1
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...
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2016-10-21 11:09:51 +05:30 |
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Kovid Goyal
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8c28434d41
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Dont dirty the tracker on object creation needlessly
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2016-10-21 10:03:44 +05:30 |
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Kovid Goyal
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4df05d71d6
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Nicer message on assert
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2016-10-21 10:02:25 +05:30 |
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