Commit Graph
6 Commits
Author SHA1 Message Date
Joseph Adams ee2c9775a7 Use distribute_dots() to even out spacing in underline 2022-01-18 15:46:31 +01:00
Joseph Adams da486153de Add (possibly erroneous) test for new underline.
Also make more clear *what* exactly is rendered in the cell (i.e. a
strikethrough).
2022-01-18 12:52:59 +01:00
Joseph Adams dd192ad0b7 Make old tests run
Previously, because of the new underline styles a couple of tests were
failing due to an unexpected number of sprites being returned from the
test-set-up. No new tests were added.
2022-01-18 12:28:24 +01:00
Joseph Adams 3c6c36487f Update underline documentation 2022-01-18 12:13:51 +01:00
Joseph Adams e86c7d668c Add rendering functions for dotted and dashed underline.
Dashed underline looks pretty good regardless of conditions, but the
dotted underline only looks good/correct on certain font-sizes. This is
due to the underline being rendered on a per cell/glyph basis (so one
can not place a dot directly between two letters, say. Could be remedied
by pulling the rendering of the underlines into the shader, but that is
more work.
2022-01-17 13:25:08 +01:00
Joseph Adams a2c4f830b3 Enable use of higher options for underlining text.
In `Colored and styled underlines` it's proposed that the SGR codes
\e[4:4m and \e[4:5m are used to add a dotted or dashed underline to the
rendering context respectively. This commit prepares the necessary
changes to add the two additional underline style, while still rendering
them as a normal underline and curly underline.
2022-01-13 17:27:02 +01:00