parent
5ec83ee759
commit
c117f36009
12
glfw/glfw3.h
vendored
12
glfw/glfw3.h
vendored
@ -1494,7 +1494,7 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
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* @endcode
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*
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* @param[in] window The window that received the event.
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* @param[in] entered `true` if the cursor entered the window's client
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* @param[in] entered `true` if the cursor entered the window's content
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* area, or `false` if it left it.
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*
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* @sa @ref cursor_enter
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@ -2931,11 +2931,11 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
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* dimensions and all must be greater than or equal to zero.
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*
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* @param[in] window The window to set limits for.
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* @param[in] minwidth The minimum width, in screen coordinates, of the client
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* @param[in] minwidth The minimum width, in screen coordinates, of the content
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* area, or `GLFW_DONT_CARE`.
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* @param[in] minheight The minimum height, in screen coordinates, of the
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* content area, or `GLFW_DONT_CARE`.
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* @param[in] maxwidth The maximum width, in screen coordinates, of the client
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* @param[in] maxwidth The maximum width, in screen coordinates, of the content
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* area, or `GLFW_DONT_CARE`.
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* @param[in] maxheight The maximum height, in screen coordinates, of the
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* content area, or `GLFW_DONT_CARE`.
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@ -3493,7 +3493,7 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
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* content area.
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* @param[in] width The desired with, in screen coordinates, of the content area
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* or video mode.
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* @param[in] height The desired height, in screen coordinates, of the client
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* @param[in] height The desired height, in screen coordinates, of the content
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* area or video mode.
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* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
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* or `GLFW_DONT_CARE`.
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@ -4015,8 +4015,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
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* modes:
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* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
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* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
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* area of the window but does not restrict the cursor from leaving.
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* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
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* content area of the window but does not restrict the cursor from leaving.
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* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
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* and unlimited cursor movement. This is useful for implementing for
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* example 3D camera controls.
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