No need for GL_BLEND while drawing background colors
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@ -308,9 +308,9 @@ draw_all_cells(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen) {
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static void
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static void
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draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen) {
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draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen) {
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glEnable(GL_BLEND);
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bind_program(CELL_BACKGROUND_PROGRAM);
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bind_program(CELL_BACKGROUND_PROGRAM);
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glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns);
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glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns);
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glEnable(GL_BLEND);
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if (screen->grman->num_of_negative_refs) draw_graphics(vao_idx, gvao_idx, screen->grman->render_data, 0, screen->grman->num_of_negative_refs);
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if (screen->grman->num_of_negative_refs) draw_graphics(vao_idx, gvao_idx, screen->grman->render_data, 0, screen->grman->num_of_negative_refs);
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