Make final_color computation consistent across cases
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@ -106,7 +106,7 @@ void main() {
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#else
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// since background alpha is 1.0, it is effectively pre-multiplied
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final_color = vec4(premul_blend(fg.rgb, fg.a, background), 1.0f);
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final_color = vec4(final_color.rgb / final_color.a, final_color.a);
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final_color = vec4(final_color.rgb, final_color.a);
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#endif
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#endif
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