Sigh, stupid OpenGL
Apparently glGetUniformIndices has different declarations on different systems.
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@ -472,7 +472,7 @@ get_uniform_block_offsets(PyObject UNUSED *self, PyObject *args) {
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names[i] = PyUnicode_AsUTF8(t);
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names[i] = PyUnicode_AsUTF8(t);
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Py_CLEAR(t);
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Py_CLEAR(t);
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}
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}
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glGetUniformIndices(program_id, count, (const GLchar * const*)names, indices);
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glGetUniformIndices(program_id, count, (void*)names, indices);
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glGetActiveUniformsiv(program_id, count, indices, GL_UNIFORM_OFFSET, offsets);
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glGetActiveUniformsiv(program_id, count, indices, GL_UNIFORM_OFFSET, offsets);
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for (GLsizei i = 0; i < count; i++) PyTuple_SET_ITEM(ans, i, PyLong_FromLong(offsets[i]));
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for (GLsizei i = 0; i < count; i++) PyTuple_SET_ITEM(ans, i, PyLong_FromLong(offsets[i]));
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PyMem_Free(names); PyMem_Free(indices); PyMem_Free(offsets);
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PyMem_Free(names); PyMem_Free(indices); PyMem_Free(offsets);
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