Fix tab bar not rendering because of selection handling changes

This commit is contained in:
Kovid Goyal
2017-08-30 10:28:47 +05:30
parent d12573a67d
commit 4c0cf93562

View File

@@ -213,7 +213,8 @@ class TabBar:
self.cell_width = 1
self.queue = Queue()
self.vao_id = None
self.render_buf = None
self.render_buf = self.selection_buf = None
self.selection_buf_changed = True
self.dirty = True
self.screen = s = Screen(None, 1, 10)
s.color_profile.update_ansi_color_table(build_ansi_color_table(opts))
@@ -239,6 +240,8 @@ class TabBar:
s.resize(1, ncells)
s.reset_mode(DECAWM)
self.render_buf = (GLuint * (s.lines * s.columns * DATA_CELL_SIZE))()
self.selection_buf = (GLuint * (s.lines * s.columns))()
self.selection_buf_changed = True
margin = (viewport_width - ncells * cell_width) // 2
self.window_geometry = g = WindowGeometry(
margin, viewport_height - cell_height, viewport_width - margin, viewport_height, s.columns, s.lines)
@@ -305,6 +308,9 @@ class TabBar:
self.vao_id = cell_program.create_sprite_map()
if self.dirty:
cell_program.send_vertex_data(self.vao_id, self.render_buf)
if self.selection_buf_changed:
cell_program.send_vertex_data(self.vao_id, self.selection_buf, bufnum=1)
self.selection_buf_changed = False
self.dirty = False
render_cells(self.vao_id, self.screen_geometry, cell_program, sprites, self.screen.color_profile)