defaultbg should be a local variable
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@ -12,7 +12,6 @@
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#ifdef NEEDS_BACKROUND
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in vec3 background;
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in vec3 defaultbg;
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in float bgfac;
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#if defined(TRANSPARENT) || defined(SPECIAL)
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in float bg_alpha;
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@ -45,7 +45,6 @@ const uvec2 cell_pos_map[] = uvec2[4](
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#ifdef NEEDS_BACKROUND
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out vec3 background;
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out vec3 defaultbg;
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out float bgfac;
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#if defined(TRANSPARENT) || defined(SPECIAL)
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out float bg_alpha;
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@ -201,7 +200,7 @@ void main() {
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#if defined(BACKGROUND) || defined(DEFAULTBG)
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background = bg;
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defaultbg = to_color(colors[2], default_colors[bg_index]);
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vec3 defaultbg = to_color(colors[2], default_colors[bg_index]);
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bgfac = 1-float(equal(background, defaultbg));
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#if defined(DEFAULTBG)
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bgfac += 1;
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