From 789d649b5c0ca4b1b389e3a5a83d471af3690db3 Mon Sep 17 00:00:00 2001 From: Kovid Goyal Date: Sat, 11 Jan 2020 16:59:50 +0530 Subject: [PATCH] defaultbg should be a local variable --- kitty/cell_fragment.glsl | 1 - kitty/cell_vertex.glsl | 3 +-- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/kitty/cell_fragment.glsl b/kitty/cell_fragment.glsl index e463dc173..a1e005c5e 100644 --- a/kitty/cell_fragment.glsl +++ b/kitty/cell_fragment.glsl @@ -12,7 +12,6 @@ #ifdef NEEDS_BACKROUND in vec3 background; -in vec3 defaultbg; in float bgfac; #if defined(TRANSPARENT) || defined(SPECIAL) in float bg_alpha; diff --git a/kitty/cell_vertex.glsl b/kitty/cell_vertex.glsl index 7d42c5e1c..5e070940c 100644 --- a/kitty/cell_vertex.glsl +++ b/kitty/cell_vertex.glsl @@ -45,7 +45,6 @@ const uvec2 cell_pos_map[] = uvec2[4]( #ifdef NEEDS_BACKROUND out vec3 background; -out vec3 defaultbg; out float bgfac; #if defined(TRANSPARENT) || defined(SPECIAL) out float bg_alpha; @@ -201,7 +200,7 @@ void main() { #if defined(BACKGROUND) || defined(DEFAULTBG) background = bg; - defaultbg = to_color(colors[2], default_colors[bg_index]); + vec3 defaultbg = to_color(colors[2], default_colors[bg_index]); bgfac = 1-float(equal(background, defaultbg)); #if defined(DEFAULTBG) bgfac += 1;