defaultbg should be a local variable

This commit is contained in:
Kovid Goyal 2020-01-11 16:59:50 +05:30
parent 8020657d8c
commit 789d649b5c
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GPG Key ID: 06BC317B515ACE7C
2 changed files with 1 additions and 3 deletions

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@ -12,7 +12,6 @@
#ifdef NEEDS_BACKROUND #ifdef NEEDS_BACKROUND
in vec3 background; in vec3 background;
in vec3 defaultbg;
in float bgfac; in float bgfac;
#if defined(TRANSPARENT) || defined(SPECIAL) #if defined(TRANSPARENT) || defined(SPECIAL)
in float bg_alpha; in float bg_alpha;

View File

@ -45,7 +45,6 @@ const uvec2 cell_pos_map[] = uvec2[4](
#ifdef NEEDS_BACKROUND #ifdef NEEDS_BACKROUND
out vec3 background; out vec3 background;
out vec3 defaultbg;
out float bgfac; out float bgfac;
#if defined(TRANSPARENT) || defined(SPECIAL) #if defined(TRANSPARENT) || defined(SPECIAL)
out float bg_alpha; out float bg_alpha;
@ -201,7 +200,7 @@ void main() {
#if defined(BACKGROUND) || defined(DEFAULTBG) #if defined(BACKGROUND) || defined(DEFAULTBG)
background = bg; background = bg;
defaultbg = to_color(colors[2], default_colors[bg_index]); vec3 defaultbg = to_color(colors[2], default_colors[bg_index]);
bgfac = 1-float(equal(background, defaultbg)); bgfac = 1-float(equal(background, defaultbg));
#if defined(DEFAULTBG) #if defined(DEFAULTBG)
bgfac += 1; bgfac += 1;