Pass DPI through to special render function
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@@ -269,7 +269,9 @@ def render_special(
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underline_position: int = 0,
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underline_thickness: int = 0,
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strikethrough_position: int = 0,
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strikethrough_thickness: int = 0
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strikethrough_thickness: int = 0,
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dpi_x: float = 96.,
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dpi_y: float = 96.,
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) -> ctypes.Array:
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underline_position = min(underline_position, cell_height - underline_thickness)
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CharTexture = ctypes.c_ubyte * (cell_width * cell_height)
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@@ -356,7 +358,9 @@ def prerender_function(
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f = partial(
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render_special, cell_width=cell_width, cell_height=cell_height, baseline=baseline,
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underline_position=underline_position, underline_thickness=underline_thickness,
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strikethrough_position=strikethrough_position, strikethrough_thickness=strikethrough_thickness)
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strikethrough_position=strikethrough_position, strikethrough_thickness=strikethrough_thickness,
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dpi_x=dpi_x, dpi_y=dpi_y
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)
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c = partial(
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render_cursor, cursor_beam_thickness=cursor_beam_thickness,
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cursor_underline_thickness=cursor_underline_thickness, cell_width=cell_width,
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