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@ -152,7 +152,7 @@ void main() {
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uint is_inverted = ((text_attrs >> REVERSE_SHIFT) & ONE) + inverted;
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int fg_index = fg_index_map[is_inverted];
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int bg_index = 1 - fg_index;
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float cursor = is_cursor(c, r);
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float cell_has_cursor = is_cursor(c, r);
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vec3 bg = to_color(colors[bg_index], default_colors[bg_index]);
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// }}}
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@ -177,8 +177,8 @@ void main() {
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strike_pos = to_sprite_pos(pos, ((text_attrs >> STRIKE_SHIFT) & ONE) * FOUR, ZERO, ZERO);
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// Cursor
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foreground = choose_color(cursor, CURSOR_TEXT_COLOR, foreground);
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decoration_fg = choose_color(cursor, CURSOR_TEXT_COLOR, decoration_fg);
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foreground = choose_color(cell_has_cursor, CURSOR_TEXT_COLOR, foreground);
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decoration_fg = choose_color(cell_has_cursor, CURSOR_TEXT_COLOR, decoration_fg);
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#endif
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// }}}
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@ -193,17 +193,17 @@ void main() {
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// If the background color is default, set its opacity to background_opacity, otherwise it should be opaque
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bg_alpha = step(0.5, float(colors[bg_index] & BYTE_MASK));
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// Cursor must not be affected by background_opacity
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bg_alpha = mix(bg_alpha, 1.0, cursor);
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bg_alpha = mix(bg_alpha, 1.0, cell_has_cursor);
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bg_alpha = bg_alpha + (1.0f - bg_alpha) * background_opacity;
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#endif
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#if defined(SPECIAL) || defined(SIMPLE)
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// Selection and cursor
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bg = choose_color(float(is_selected & ONE), color_to_vec(highlight_bg), bg);
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background = choose_color(cursor, color_to_vec(cursor_color), bg);
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background = choose_color(cell_has_cursor, color_to_vec(cursor_color), bg);
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#ifdef SPECIAL
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// bg_alpha should be 1 if cursor/selection otherwise 0
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bg_alpha = mix(0.0, 1.0, step(0.5, float(is_selected & ONE) + cursor));
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bg_alpha = mix(0.0, 1.0, step(0.5, float(is_selected & ONE) + cell_has_cursor));
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#endif
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#endif
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