diff --git a/kitty/cell_vertex.glsl b/kitty/cell_vertex.glsl index 834d9930f..dac6c9a3f 100644 --- a/kitty/cell_vertex.glsl +++ b/kitty/cell_vertex.glsl @@ -152,7 +152,7 @@ void main() { uint is_inverted = ((text_attrs >> REVERSE_SHIFT) & ONE) + inverted; int fg_index = fg_index_map[is_inverted]; int bg_index = 1 - fg_index; - float cursor = is_cursor(c, r); + float cell_has_cursor = is_cursor(c, r); vec3 bg = to_color(colors[bg_index], default_colors[bg_index]); // }}} @@ -177,8 +177,8 @@ void main() { strike_pos = to_sprite_pos(pos, ((text_attrs >> STRIKE_SHIFT) & ONE) * FOUR, ZERO, ZERO); // Cursor - foreground = choose_color(cursor, CURSOR_TEXT_COLOR, foreground); - decoration_fg = choose_color(cursor, CURSOR_TEXT_COLOR, decoration_fg); + foreground = choose_color(cell_has_cursor, CURSOR_TEXT_COLOR, foreground); + decoration_fg = choose_color(cell_has_cursor, CURSOR_TEXT_COLOR, decoration_fg); #endif // }}} @@ -193,17 +193,17 @@ void main() { // If the background color is default, set its opacity to background_opacity, otherwise it should be opaque bg_alpha = step(0.5, float(colors[bg_index] & BYTE_MASK)); // Cursor must not be affected by background_opacity - bg_alpha = mix(bg_alpha, 1.0, cursor); + bg_alpha = mix(bg_alpha, 1.0, cell_has_cursor); bg_alpha = bg_alpha + (1.0f - bg_alpha) * background_opacity; #endif #if defined(SPECIAL) || defined(SIMPLE) // Selection and cursor bg = choose_color(float(is_selected & ONE), color_to_vec(highlight_bg), bg); - background = choose_color(cursor, color_to_vec(cursor_color), bg); + background = choose_color(cell_has_cursor, color_to_vec(cursor_color), bg); #ifdef SPECIAL // bg_alpha should be 1 if cursor/selection otherwise 0 - bg_alpha = mix(0.0, 1.0, step(0.5, float(is_selected & ONE) + cursor)); + bg_alpha = mix(0.0, 1.0, step(0.5, float(is_selected & ONE) + cell_has_cursor)); #endif #endif