Update glfw from upstream
This commit is contained in:
20
glfw/glfw3.h
vendored
20
glfw/glfw3.h
vendored
@@ -819,6 +819,12 @@ extern "C" {
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* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
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*/
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#define GLFW_HOVERED 0x0002000B
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/*! @brief Input focus on calling show window hint and attribute
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*
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* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
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* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
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*/
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#define GLFW_FOCUS_ON_SHOW 0x0002000C
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/*! @brief Framebuffer bit depth hint.
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*
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@@ -3057,6 +3063,11 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
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* hidden. If the window is already visible or is in full screen mode, this
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* function does nothing.
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*
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* By default, windowed mode windows are focused when shown
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* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
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* to change this behavior for all newly created windows, or change the
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* behavior for an existing window with @ref glfwSetWindowAttrib.
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*
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* @param[in] window The window to make visible.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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@@ -3104,6 +3115,10 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
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* disable this behavior.
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*
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* Also by default, windowed mode windows are focused when shown
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* with @ref glfwShowWindow. Set the
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* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
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*
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* __Do not use this function__ to steal focus from other applications unless
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* you are certain that is what the user wants. Focus stealing can be
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* extremely disruptive.
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@@ -3301,8 +3316,9 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
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*
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* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
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* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
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* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
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* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib).
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* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
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* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
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* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
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*
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* Some of these attributes are ignored for full screen windows. The new
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* value will take effect if the window is later made windowed.
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2
glfw/internal.h
vendored
2
glfw/internal.h
vendored
@@ -267,6 +267,7 @@ struct _GLFWwndconfig
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GLFWbool floating;
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GLFWbool maximized;
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GLFWbool centerCursor;
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GLFWbool focusOnShow;
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struct {
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GLFWbool retina;
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char frameName[256];
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@@ -372,6 +373,7 @@ struct _GLFWwindow
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GLFWbool decorated;
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool focusOnShow;
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GLFWbool shouldClose;
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void* userPointer;
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GLFWvidmode videoMode;
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13
glfw/window.c
vendored
13
glfw/window.c
vendored
@@ -201,6 +201,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->decorated = wndconfig.decorated;
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window->autoIconify = wndconfig.autoIconify;
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window->floating = wndconfig.floating;
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window->focusOnShow = wndconfig.focusOnShow;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->minwidth = GLFW_DONT_CARE;
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@@ -267,6 +268,7 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.window.focused = GLFW_TRUE;
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_glfw.hints.window.autoIconify = GLFW_TRUE;
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_glfw.hints.window.centerCursor = GLFW_TRUE;
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_glfw.hints.window.focusOnShow = GLFW_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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@@ -370,6 +372,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_CENTER_CURSOR:
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_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_FOCUS_ON_SHOW:
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_glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CLIENT_API:
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_glfw.hints.context.client = value;
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return;
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@@ -755,7 +760,9 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle)
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return;
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_glfwPlatformShowWindow(window);
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_glfwPlatformFocusWindow(window);
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if (window->focusOnShow)
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_glfwPlatformFocusWindow(window);
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}
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GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
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@@ -820,6 +827,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return _glfwPlatformWindowMaximized(window);
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case GLFW_HOVERED:
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return _glfwPlatformWindowHovered(window);
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case GLFW_FOCUS_ON_SHOW:
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return window->focusOnShow;
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case GLFW_TRANSPARENT_FRAMEBUFFER:
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return _glfwPlatformFramebufferTransparent(window);
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case GLFW_RESIZABLE:
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@@ -896,6 +905,8 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
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if (!window->monitor)
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_glfwPlatformSetWindowFloating(window, value);
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}
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else if (attrib == GLFW_FOCUS_ON_SHOW)
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window->focusOnShow = value;
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else
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
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}
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6
kitty/glfw-wrapper.h
generated
6
kitty/glfw-wrapper.h
generated
@@ -578,6 +578,12 @@ typedef int (* GLFWcocoatextinputfilterfun)(int,int,unsigned int);
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* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
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*/
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#define GLFW_HOVERED 0x0002000B
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/*! @brief Input focus on calling show window hint and attribute
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*
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* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
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* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
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*/
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#define GLFW_FOCUS_ON_SHOW 0x0002000C
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/*! @brief Framebuffer bit depth hint.
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*
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