Disable graphics on older macOS machines

I give up, trying to work around Apple's buggy drivers without even
having a machine to test my workarounds on is too hard. Simply disable
graphics on macOS < 10.13

Fixes #141
This commit is contained in:
Kovid Goyal
2017-10-16 21:23:23 +05:30
parent 55db07c79f
commit 090ee5b846

View File

@@ -6,10 +6,29 @@
*/
#include "gl.h"
#include <sys/sysctl.h>
enum { CELL_PROGRAM, CELL_BACKGROUND_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FOREGROUND_PROGRAM, CURSOR_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, NUM_PROGRAMS };
enum {SPRITE_MAP_UNIT, GRAPHICS_UNIT};
static bool broken_multi_vao = false;
static inline void
detect_broken_multi_vao() {
#ifdef __APPLE__
char str[256] = {0};
size_t size = sizeof(str);
int mv = 0;
if (sysctlbyname("kern.osrelease", str, &size, NULL, 0) != 0) broken_multi_vao = true;
else {
mv = atoi(str);
broken_multi_vao = mv < 17;
}
if (broken_multi_vao) {
fprintf(stderr, "WARNING: Old macOS version: %d detected, disabling graphics support!\n", mv);
}
#endif
}
// Sprites {{{
typedef struct {
@@ -210,7 +229,7 @@ create_cell_vao() {
add_attribute_to_vao(CELL_PROGRAM, vao_idx, #name, \
/*size=*/size, /*dtype=*/dtype, /*stride=*/stride, /*offset=*/offset, /*divisor=*/1);
#define A1(name, size, dtype, offset) A(name, size, dtype, (void*)(offsetof(Cell, offset)), sizeof(Cell))
#define AL(p, name, size, dtype, offset, stride) { GLint aloc = attrib_location(p, name); if (aloc == -1 ) fatal("No attribute named: %s found in this program", name); add_located_attribute_to_vao(vao_idx, aloc, size, dtype, stride, offset, 0); }
#define AL(p, name, size, dtype, offset, stride) { GLint aloc = attrib_location(p, #name); if (aloc == -1 ) fatal("No attribute named: %s found in this program", #name); add_located_attribute_to_vao(vao_idx, aloc, size, dtype, stride, offset, 0); }
add_buffer_to_vao(vao_idx, GL_ARRAY_BUFFER);
A1(sprite_coords, 4, GL_UNSIGNED_SHORT, sprite_x);
@@ -222,8 +241,10 @@ create_cell_vao() {
size_t bufnum = add_buffer_to_vao(vao_idx, GL_UNIFORM_BUFFER);
alloc_vao_buffer(vao_idx, cell_program_layouts[CELL_PROGRAM].render_data.size, bufnum, GL_STREAM_DRAW);
add_buffer_to_vao(vao_idx, GL_ARRAY_BUFFER);
AL(GRAPHICS_PROGRAM, "src", 4, GL_FLOAT, NULL, 0);
if (!broken_multi_vao) {
add_buffer_to_vao(vao_idx, GL_ARRAY_BUFFER);
AL(GRAPHICS_PROGRAM, src, 4, GL_FLOAT, NULL, 0);
}
return vao_idx;
#undef A
@@ -658,6 +679,7 @@ init_shaders(PyObject *module) {
draw_cursor = &draw_cursor_impl;
free_texture = &free_texture_impl;
send_image_to_gpu = &send_image_to_gpu_impl;
detect_broken_multi_vao();
return true;
}
// }}}