Make background_image tint useable even without a background image in a transparent window
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@ -13,6 +13,9 @@ To update |kitty|, :doc:`follow the instructions <binary>`.
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- Add support for specifying a background image, see :opt:`background_image`
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(:iss:`163` and :pull:`2326`)
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- A new :opt:`background_tint` option to darken the background under the text
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area when using background images and/or transparent windows.
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0.16.0 [2020-01-28]
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@ -864,12 +864,6 @@ Path to a background image. Must be in PNG format.'''))
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o('background_image_layout', 'tiled', option_type=choices('tiled', 'scaled', 'mirror-tiled'), long_text=_('''
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Whether to tile or scale the background image.'''))
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o('background_image_tint', 0.5, option_type=unit_float, long_text=_('''
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How much to tint the background image by the background area. The tint is applied
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only under the text area, not margin/borders. Makes it easier to read the text.
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Tinting is done using the current background color for each window.
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'''))
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o('background_image_linear', False, long_text=_('''
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When background image is scaled, whether linear interpolation should be used.'''))
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@ -879,6 +873,14 @@ shortcuts (:sc:`increase_background_opacity` and :sc:`decrease_background_opacit
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or the remote control facility.
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'''))
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o('background_tint', 0.0, option_type=unit_float, long_text=_('''
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How much to tint the background image by the background color. The tint is applied
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only under the text area, not margin/borders. Makes it easier to read the text.
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Tinting is done using the current background color for each window. This setting
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applies only if :opt:`background_opacity` is set and transparent windows are supported
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or :opt:`background_image` is set.
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'''))
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o('dim_opacity', 0.75, option_type=unit_float, long_text=_('''
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How much to dim text that has the DIM/FAINT attribute set. One means no dimming and
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zero means fully dimmed (i.e. invisible).'''))
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@ -446,7 +446,7 @@ draw_tint(bool premult, Screen *screen, GLfloat xstart, GLfloat ystart, GLfloat
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bind_program(TINT_PROGRAM);
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color_type window_bg = colorprofile_to_color(screen->color_profile, screen->color_profile->overridden.default_bg, screen->color_profile->configured.default_bg);
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#define C(shift) ((((GLfloat)((window_bg >> shift) & 0xFF)) / 255.0f))
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float alpha = OPT(background_image_tint);
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float alpha = OPT(background_tint);
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if (premult) glUniform4f(tint_program_layout.tint_color_location, C(16) * alpha, C(8) * alpha, C(0) * alpha, alpha);
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else glUniform4f(tint_program_layout.tint_color_location, C(16), C(8), C(0), alpha);
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#undef C
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@ -464,7 +464,7 @@ draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWind
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bind_program(CELL_BG_PROGRAM);
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glUniform1ui(cell_program_layouts[CELL_BG_PROGRAM].draw_bg_bitfield_location, 3);
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glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns);
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} else if (OPT(background_image_tint) > 0) draw_tint(false, screen, xstart, ystart, width, height);
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} else if (OPT(background_tint) > 0) draw_tint(false, screen, xstart, ystart, width, height);
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if (screen->grman->num_of_below_refs || has_bgimage(w)) {
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if (screen->grman->num_of_below_refs) draw_graphics(
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@ -490,7 +490,7 @@ draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWind
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static void
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draw_cells_interleaved_premult(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWindow *os_window, GLfloat xstart, GLfloat ystart, GLfloat width, GLfloat height) {
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if (has_bgimage(os_window) && OPT(background_image_tint) > 0.f) {
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if (OPT(background_tint) > 0.f) {
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glEnable(GL_BLEND);
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BLEND_PREMULT;
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draw_tint(true, screen, xstart, ystart, width, height);
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@ -560,7 +560,7 @@ PYWRAP1(set_options) {
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S(cursor_stop_blinking_after, parse_s_double_to_monotonic_t);
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S(background_opacity, PyFloat_AsFloat);
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S(background_image_layout, bglayout);
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S(background_image_tint, PyFloat_AsFloat);
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S(background_tint, PyFloat_AsFloat);
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S(background_image_linear, PyObject_IsTrue);
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S(dim_opacity, PyFloat_AsFloat);
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S(dynamic_background_opacity, PyObject_IsTrue);
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@ -42,7 +42,7 @@ typedef struct {
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char* background_image;
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BackgroundImageLayout background_image_layout;
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bool background_image_linear;
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float background_image_tint;
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float background_tint;
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bool dynamic_background_opacity;
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float inactive_text_alpha;
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