Implement bg image tint for transparent windows

This commit is contained in:
Kovid Goyal 2020-02-02 12:34:35 +05:30
parent 3774cc54c7
commit ab2c901e85
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GPG Key ID: 06BC317B515ACE7C

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@ -441,6 +441,19 @@ has_bgimage(OSWindow *w) {
return w->bgimage && w->bgimage->texture_id > 0;
}
static void
draw_tint(bool premult, Screen *screen, GLfloat xstart, GLfloat ystart, GLfloat width, GLfloat height) {
bind_program(TINT_PROGRAM);
color_type window_bg = colorprofile_to_color(screen->color_profile, screen->color_profile->overridden.default_bg, screen->color_profile->configured.default_bg);
#define C(shift) ((((GLfloat)((window_bg >> shift) & 0xFF)) / 255.0f))
float alpha = OPT(background_image_tint);
if (premult) glUniform4f(tint_program_layout.tint_color_location, C(16) * alpha, C(8) * alpha, C(0) * alpha, alpha);
else glUniform4f(tint_program_layout.tint_color_location, C(16), C(8), C(0), alpha);
#undef C
glUniform4f(tint_program_layout.edges_location, xstart, ystart - height, xstart + width, ystart);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
static void
draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWindow *w, GLfloat xstart, GLfloat ystart, GLfloat width, GLfloat height) {
glEnable(GL_BLEND);
@ -451,15 +464,7 @@ draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWind
bind_program(CELL_BG_PROGRAM);
glUniform1ui(cell_program_layouts[CELL_BG_PROGRAM].draw_bg_bitfield_location, 3);
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns);
} else if (OPT(background_image_tint) > 0) {
bind_program(TINT_PROGRAM);
color_type window_bg = colorprofile_to_color(screen->color_profile, screen->color_profile->overridden.default_bg, screen->color_profile->configured.default_bg);
#define C(shift) ((((GLfloat)((window_bg >> shift) & 0xFF)) / 255.0f))
glUniform4f(tint_program_layout.tint_color_location, C(16), C(8), C(0), OPT(background_image_tint));
#undef C
glUniform4f(tint_program_layout.edges_location, xstart, ystart - height, xstart + width, ystart);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
} else if (OPT(background_image_tint) > 0) draw_tint(false, screen, xstart, ystart, width, height);
if (screen->grman->num_of_below_refs || has_bgimage(w)) {
if (screen->grman->num_of_below_refs) draw_graphics(
@ -484,7 +489,13 @@ draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWind
}
static void
draw_cells_interleaved_premult(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWindow *os_window) {
draw_cells_interleaved_premult(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWindow *os_window, GLfloat xstart, GLfloat ystart, GLfloat width, GLfloat height) {
if (has_bgimage(os_window) && OPT(background_image_tint) > 0.f) {
glEnable(GL_BLEND);
BLEND_PREMULT;
draw_tint(true, screen, xstart, ystart, width, height);
glDisable(GL_BLEND);
}
if (!os_window->offscreen_texture_id) {
glGenFramebuffers(1, &os_window->offscreen_framebuffer);
glGenTextures(1, &os_window->offscreen_texture_id);
@ -623,10 +634,12 @@ draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GL
);
#undef SCALE
if (os_window->is_semi_transparent) {
if (screen->grman->count || has_bgimage(os_window)) draw_cells_interleaved_premult(vao_idx, gvao_idx, screen, os_window);
if (screen->grman->count || has_bgimage(os_window)) draw_cells_interleaved_premult(
vao_idx, gvao_idx, screen, os_window, xstart, ystart, w, h);
else draw_cells_simple(vao_idx, gvao_idx, screen);
} else {
if (screen->grman->num_of_negative_refs || screen->grman->num_of_below_refs || has_bgimage(os_window)) draw_cells_interleaved(vao_idx, gvao_idx, screen, os_window, xstart, ystart, w, h);
if (screen->grman->num_of_negative_refs || screen->grman->num_of_below_refs || has_bgimage(os_window)) draw_cells_interleaved(
vao_idx, gvao_idx, screen, os_window, xstart, ystart, w, h);
else draw_cells_simple(vao_idx, gvao_idx, screen);
}
}